Как сделать хорошую камеру в Unity — мощь Cinemachine Читать...

Channel
Unity
@unity_3d_home
On this record: Topic · Growth · Engagement · What this channel posts · Posts · Citations · Cite this entry
5,712subscribers
-138 since we began measuring on 6 August 2026
Risers and fallers across the register · movement among entries of 3,162–10,000.
Register entry
| Telegram ID | -1001461801550 |
|---|---|
| Type | Channel |
| Username | @unity_3d_home |
| Description | Unity Огромный архив для программистов По вопросам рекламы @itru1 |
| Created | Between 1 April 2019 and 31 October 2021 — estimated from Telegram’s id allocation, not measured. How this range is calculated. |
| First recorded | 6 August 2026 |
| Last confirmed live | 2 November 2026 |
| Measurements held | 24 |
| Confirmed unchanged | 1 time, most recently 2 November 2026 |
| On Telegram | t.me/unity_3d_home |
Topic
Technology — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 12 September 2026 and assigned it the closest of 31 fixed categories, at 96% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and the other topics.
Growth
| Measured (UTC) | Subscribers | Change |
|---|---|---|
| 2 Nov 2026, 06:47 | 5,712 | -3 |
| 30 Oct 2026, 03:47 | 5,715 | -4 |
| 27 Oct 2026, 12:01 | 5,719 | -5 |
| 24 Oct 2026, 13:36 | 5,724 | -2 |
| 21 Oct 2026, 18:11 | 5,726 | -2 |
| 18 Oct 2026, 18:25 | 5,728 | -7 |
| 15 Oct 2026, 19:56 | 5,735 | -20 |
| 13 Oct 2026, 00:59 | 5,755 | -3 |
| 6 Oct 2026, 11:16 | 5,758 | -6 |
| 29 Sept 2026, 14:00 | 5,764 | -10 |
| 19 Sept 2026, 14:58 | 5,774 | -9 |
| 15 Sept 2026, 03:55 | 5,783 | -1 |
| 11 Sept 2026, 08:15 | 5,784 | -9 |
| 6 Sept 2026, 18:14 | 5,793 | -11 |
| 1 Sept 2026, 22:05 | 5,804 | -5 |
| 30 Aug 2026, 08:26 | 5,809 | -4 |
| 27 Aug 2026, 04:42 | 5,813 | -3 |
| 24 Aug 2026, 00:24 | 5,816 | -11 |
| 20 Aug 2026, 02:02 | 5,827 | -5 |
| 16 Aug 2026, 21:47 | 5,832 | first reading |
Engagement
20 posts held, back to 10 March 2024 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 10 pages of Telegram’s post history, 20 posts per page.
Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 20 posts for this entry, the most recent from 27 November 2024. An engagement rate over an empty window would be a number about nothing.
What this channel posts
- Photos
- 98
- Videos
- 12
- Links
- 182
Lifetime counters from Telegram’s own channel header, read 4 November 2026 — not the date at the top of this page, which is when the subscriber count was last read. Below Telegram’s rounding threshold, so these counts are exact.
Recent posts
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Unity OS — импортозамещение с восточным колоритом habr.com
Как сделать хорошую камеру в Unity — мощь Cinemachine| ➡️ habr.com
Senior QA Engineer (Gamedev) Что хотим видеть: - Опыт тестирование мобильных проектов от 3-х лет; - Понимание agile-процессов разработки; - Понимание принципов работы таск- и баг-трекеров; - Понимание жизненного цикла задач; - Опыт работы с Unity; - Опыт функционального тестирования на Android и iOS. ➡️ hh.ru
Middle Unity Developer / Разработчик кроссплатформенных игр на Unity (gamedev) НАШИ ТРЕБОВАНИЯ - опыт разработки на Unity от 2-х лет - уверенное владение C# и ООП - наличие в портфолио выпущенных проектов - понимание специфики разработки в Unity - умение работать с Git/Fork - готовность работать в офисе в Краснодаре. ➡️ hh.ru
Игры в будущем: как игровой процесс может измениться через 25 лет? ➡️ habr.com
Unity разработчик / Unity(C#) Developer Gamedev под Webgl платформы Задачи: - разработка и поддержка игрового функционала; - портирование игр на Webgl; - разработка пользовательского интерфейса и взаимодействие с дизайнерами; ➡️ hh.ru
Состоялся релиз Ubuntu 24.10 Oracular Oriole (Предвещающая Иволга) ➡️ habr.com
Unity 3D Developer Responsibilities: -Development and modification of the application on the Unity engine; -Maintaining and improving existing program modules; -Actively participate in the design and development of application and module architecture. -Requirements: Experience in Unity3D development, on the language - C# from 4 years; -Working with version control systems; -Understanding of OOP and design patterns…
Как не бояться разработки РПГ ➡️ habr.com
5 советов по разработке игр от соло-разработчика ➡️ habr.com
Showing the 12 most recent of 20 posts we hold for @unity_3d_home. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.
Mentions
Named by 1 registered channel — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.
Named by
Channels on the register whose posts name this channel's handle.
A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.
Cite this entry
A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 2 November 2026 — this entry's latest reading, not the date you are reading this.
“Unity” (@unity_3d_home), 5,712 subscribers as measured 2 November 2026. Telegram Register, tgregister.com/channel/unity_3d_home.
Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.