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Only learning purpose โ
Created
Between 1 December 2021 and 30 April 2023 โ estimated from Telegramโs id allocation, not measured. How this range is calculated.
Gambling & betting โ a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channelโs own recent posts on 12 September 2026 and assigned it the closest of 31 fixed categories, at 98% confidence. This is a modelโs judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured โ it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and the other topics.
Growth
20 measurements spanning 76 days, net +68. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ snapshots are recorded only when a count changes, so gaps mean โno change observedโ, never โinterpolatedโ. The vertical axis spans 5,891โ6,006 and does not start at zero.
Measurement log โ every subscribers count we have recorded
Measured (UTC)
Subscribers
Change
4 Nov 2026, 22:06
5,993
+12
1 Nov 2026, 17:06
5,981
+19
29 Oct 2026, 20:56
5,962
+11
26 Oct 2026, 19:40
5,951
+10
24 Oct 2026, 04:59
5,941
+1
21 Oct 2026, 15:35
5,940
+9
18 Oct 2026, 04:56
5,931
+5
15 Oct 2026, 06:16
5,926
+3
11 Oct 2026, 22:59
5,923
+18
5 Oct 2026, 13:41
5,905
+1
27 Sept 2026, 13:21
5,904
-6
16 Sept 2026, 01:20
5,910
-3
12 Sept 2026, 04:37
5,913
+2
7 Sept 2026, 20:41
5,911
-3
2 Sept 2026, 11:43
5,914
-2
30 Aug 2026, 14:46
5,916
-2
27 Aug 2026, 06:44
5,918
-4
24 Aug 2026, 13:26
5,922
-7
21 Aug 2026, 01:43
5,929
+4
20 Aug 2026, 12:01
5,925
first reading
Engagement
36 posts held, back to 20 August 2026 โ the reader has not yet reached the start of this channelโs public history, so older posts may sit further back, unread. Read across 3 pages of Telegramโs post history, 20 posts per page.
ERR ยท 30 days
2.75%
avg views รท 5,993 subscribers
Avg views / post
165
20 posts measured
Reaction rate
4.58%
reactions รท views ยท ER floor
Posts in window
20
of 36 held
ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.
ER is defined industry-wide as (forwards + reactions + comments) รท views โ note the denominator is views, not subscribers. Telegramโs public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate. It is computed over the 14 of 20 measured posts that carry a reaction reading, and over those same posts' views.
What these figures were computed from
Window
Rolling 30 days ยท latest post in window 31 October 2026
Posts held
36 (20 August 2026 โ 31 October 2026)
Views total
3,298
Reactions total
107
Forwards / comments
not exposed by the public surface โ not measured, not estimated
Readings taken
5 Nov 2026, 00:58 UTC
Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than โcorrectingโ the number into something nobody can reproduce.
Precision. Telegram publishes view counts on its public widget in short form โ 8.12K, 3.7M โ so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.
Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded โ read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.
What this channel posts
Photos
โ8,420
Videos
โ648
Links
โ4,290
Lifetime counters from Telegramโs own channel header, read 5 November 2026 โ not the date at the top of this page, which is when the subscriber count was last read. A count marked โ was rounded by Telegram before we ever saw it โ t.me prints these counters in full below 1,000 and to three significant figures above, so โ142,000 means somewhere between 141,500 and 142,499.
Video runtime
3s
Average length
3s
Measured directly from 1 video with a duration reading, out of the posts we hold for this channel โ not this channelโs whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegramโs own rounded chrome, so it carries no โ mark.
Reaction mix
379 reactions across 30 posts, in 5 distinct kinds. The most used accounts for 20.8% of them.
Every reaction kind recorded on the sample, most used first
Reaction
Count
Share
Share, drawn
โค
79
20.8%
๐
78
20.6%
๐
77
20.3%
๐
76
20.1%
๐ฅฐ
69
18.2%
No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities โ ๐ is thanks in one channel and mourning in another โ so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.
Precision. Telegram publishes reaction counts per emoji and short-forms each one โ 4.34K, 1.2M โ so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.
Coverage. Reactions were read on 30 of the 36 sampled posts in this sample. Summed by Telegramโs own count on each post โ not by adding up the per-emoji breakdown above โ those same posts carry 379 reactions in total: the kind of figure the paragraph above means by โa reaction total printed elsewhere on the pageโ.
Measured over the 36 most recent posts we hold, published 20 August 2026 to 31 October 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.
Recent posts
Telegramโs own โeditedโ marker: 0 of 20 posts held from the last 30 days (0%) carried it when this register last read them. The marker says a post was changed after publishing, not what it said before โ this register holds the earlier wording only where an edit fell between two of its own reads (see the edit ledger and how it is measured).
Regional Gaming Market Distribution (2026):
Is donut chart se pata chalta hai ki Asia-Pacific (45%) duniya ka sabse bada gaming market hai. Isme China, Japan, aur India jaise bade players ka bada haath hai. Uske baad North America aur Europe aate hain.
Global Number of Gamers (Growth Trend): Ye area chart dikhata hai ki kaise gaming population har saal badh rahi hai. 2021 mein jahan 2.9 Billion gamers the, wahi 202โฆ
Growth Trend Chart (Bar Chart) ๐
Yeh chart dikhata hai ki 2024 se 2026 tak gaming industry ne kitni tezi se progress ki hai. $261.7 Billion se shuru hokar yeh market 2026 tak $386 Billion tak pahunchne ki umeed hai.
Key Highlights Today:
Mobile Dominance: Smartphones ki wajah se har ghar mein ek gamer hai.
Rapid Growth: Sirf 2 saal mein industry mein $100 Billion se zyada ka izafa hua hai.
Future Tech: Cloud gamโฆ
Global Revenue Growth
2026 Forecast: Global gaming market revenue $205 Billion (approx. โน17 Lakh Crore) tak pahunchne ka anuman hai.
Steady Growth: 2024 ($187.7B) ke baad se market lagatar grow kar raha hai, jisme cloud gaming aur VR/AR ka bada haath hai.
Top Gaming Markets by Country (2024)
Duniya ke sabse bade gaming markets:
China ($48.7B) aur USA ($47.6B) top par hain.
Iske baad Japan, South Korea, aur European countries aate hain.
Global Gaming Revenue Share (left chart)
This chart shows where gaming revenue is coming from worldwide:
Mobile Gaming (52.2%): This accounts for the largest share due to smartphone penetration.
Console (23.4%) & PC (22.4%): Gaming consoles (e.g. PS5, Xbox) and PC gaming still hold a strong market share.
Cloud/Other (2.0%): Cloud gaming is slowly growing.
Top Countries: Gaming revenue ke maamle mein China ($48.7B) aur USA ($47.6B) duniya ke sabse bade markets hain, jo milkar pure global revenue ka 50% se zyada hissa banate hain.
Future Growth: Agle kuch saalon mein Cloud Gaming aur VR/AR segment mein sabse zyada growth (35%+) dekhne ko mil sakti hai, halanki inka market size abhi chota hai.
Showing the 12 most recent of 36 posts we hold for @sixcolourhub. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked โ was rounded by Telegram before we ever saw it โ t.me prints views in full below 1,000 and to three significant figures above, so โ1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.
Mentions
Names
Channels on the register whose handles appear in this channel's posts.
A mention is a weaker signal than a forward and is counted separately for that reason โ naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides โ the โNamed by N registered channelsโ figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.
Appears in Telegramโs recommendations for other channels
The reverse of the list above, and a different kind of signal. This does not require this channel to have ever been asked about directly โ each row below is a channel we DID ask Telegram about, whose Telegram-generated list happened to include this one. A channel can appear here with an empty list above it, because being named by someone elseโs query is independent of having been queried itself.
66 lottery Official Crypto @Crypto_66Lottery_Lotteryy ยท 84,197 Telegram ranks this channel #2 of 46 here โ alongside 45 others โ read 20 August 2026
๐ฅ๐จ๐ฆ๐ฆ๐๐ ๐ฉ๐๐ฃ ๐ฃ๐ฅ๐๐๐๐๐ง๐๐ข๐กโค๏ธ๐ @Rusel_Jaiclub_Vip ยท 40,164 Telegram ranks this channel #25 of 41 here โ alongside 40 others โ read 30 August 2026
91 Club Official Crypto @Crypto_91Club_66lottery ยท 107,721 Telegram ranks this channel #41 of 51 here โ alongside 50 others โ read 20 August 2026
This channel appears in 5 seed channels' Telegram-generated recommendation lists in total, of which the 3 where it ranks highest are shown above. Each is Telegramโs list for THAT channel, not this one โ see how this is measured.
Cite this entry
A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 4 November 2026 โ this
entry's latest reading, not the date you are reading this.
โ๐ ๐๐ฅ๐ฎ๐ ๐๐จ๐ฅ๐จ๐ฎ๐ซ ๐๐ฎ๐โ (@sixcolourhub), 5,993 subscribers as measured 4 November 2026. Telegram Register, tgregister.com/channel/sixcolourhub.
Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV ยท JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.