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Telegram profile photo for Вячеслав Фондеркин / Kids Games LLC

Channel

Вячеслав Фондеркин / Kids Games LLC

@kidsgametop

On this record: Growth · Engagement · What this channel posts · Reactions · Stars · Posts · Citations · Cite this entry

3,277subscribers

-123 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of 3,162–10,000.

Register entry

Telegram ID-1002499277431
TypeChannel
Username@kidsgametop
CreatedBetween 1 October 2024 and 31 March 2025 — estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded7 August 2026
Last confirmed live2 September 2026
Measurements held11
Confirmed unchanged1 time, most recently 2 September 2026
On Telegramt.me/kidsgametop

Growth

3,2773,4003,338.57 August 2026 — 3,400 subscribers7 August 2026 — 3,400 subscribers8 August 2026 — 3,395 subscribers11 August 2026 — 3,386 subscribers14 August 2026 — 3,360 subscribers17 August 2026 — 3,341 subscribers20 August 2026 — 3,331 subscribers24 August 2026 — 3,313 subscribers27 August 2026 — 3,301 subscribers31 August 2026 — 3,291 subscribers2 September 2026 — 3,277 subscribers7 August 20262 September 2026
11 measurements spanning 26 days, net -123. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 3,259–3,418 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
2 Sept 2026, 23:383,277-14
31 Aug 2026, 04:553,291-10
27 Aug 2026, 21:163,301-12
24 Aug 2026, 20:083,313-18
20 Aug 2026, 20:423,331-10
17 Aug 2026, 15:443,341-19
14 Aug 2026, 03:133,360-26
11 Aug 2026, 06:233,386-9
8 Aug 2026, 16:523,395-5
7 Aug 2026, 20:013,400no change
7 Aug 2026, 19:373,400first reading

Engagement

13 posts held, back to 2 July 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 page of Telegram’s post history, 20 posts per page.

ERR · 30 days
4.49%
avg views ÷ 3,277 subscribers
Avg views / post
147
1 post measured
Reaction rate
4.76%
reactions ÷ views · ER floor
Posts in window
1
of 13 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views — note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.

What these figures were computed from
WindowRolling 30 days · latest post in window 7 August 2026
Posts held13 (2 July 20267 August 2026)
Views total147
Reactions total7
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken7 Aug 2026, 20:01 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

What this channel posts

Video runtime
13s
Average length
13s

Measured directly from 1 video with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no mark.

Reaction mix

165 reactions across 13 posts, in 9 distinct kinds. The most used accounts for 61.2% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
🔥10161.2%
👍3722.4%
148.48%
42.42%
😁31.82%
😱21.21%
🤯21.21%
10.606%
💯10.606%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 13 of the 13 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 165 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 13 most recent posts we hold, published 2 July 2026 to 7 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Telegram Stars

Stars received
1
across the posts below
Posts paid on
1
of 13 we hold a reading for · 8%
Most on one post
1
single highest reading

A paid reaction is a reader spending Telegram Stars — bought with money — on a post by @kidsgametop. Telegram publishes the count on the public post preview alongside ordinary reactions, and this register reads it there. It is the only figure on this site that measures money moving rather than attention.

Stars are not reactions, and the two are never added. They are rendered in the same strip on Telegram and counted in the same shape, but one is a tap and the other is a purchase. The reaction totals and the engagement rate elsewhere on this page exclude every figure in this section, and no rate here is computed against a reaction count.

This is not revenue, and we publish no currency figure. What a Star costs a reader and what it pays a channel are different numbers, Telegram takes a share we cannot observe, and the terms have changed. Converting a Star count into money would be an estimate dressed as a measurement, so the count is where we stop.

Counted over the 13 most recent posts we hold for this entry, published 2 July 2026 to 7 August 2026. Star counts above 1,000 reach us in Telegram’s short form and carry the same three-significant-figure rounding as everything else on this page.

Recent posts

7 Aug 2026, 18:19 UTC147 views7 reactionsread 7 August 2026
Photo

🔥ТОП-30 игр по установкам за последний месяц

🔥7

4 Aug 2026, 08:56 UTC393 views11 reactionsread 7 August 2026

❓Как удержать игроков на первом уровне ​Ты закупаешь трафик, люди скачивают игру, но среднее время сессии пробивает дно Первая реакция разработчика – «игра плохая, надо всё переделывать». Но часто проблема кроется не в коде или графике, а в нарушенном балансе сложности. Если ты бросаешь игрока на хардкор с первых секунд, он просто закроет приложение и больше не вернется 🪙​Недавно мы столкнулись с этим на практике,

🔥91👍1

1 Aug 2026, 19:49 UTC482 views12 reactionsread 7 August 2026
Photo

🔝ТОП-10 самых кассовых мобильных игр

🔥12

29 Jul 2026, 16:08 UTC634 views10 reactionsread 7 August 2026

​«Да я сам проверил, всё работает!»: Почему на самом деле нужно тестировать игру до релиза ​Когда ты дописываешь финальные строчки кода, тебе кажется, что игра идеальна. Ты знаешь каждый угол, каждый тайминг и уверен, что геймплей увлечет любого. Но это главная ловушка замыленного глаза ↗️Если не обкатать прототип на реальных пользователях до релиза, ты рискуешь выкатить безжизненную коробку, из которой игроки уйдут

🔥8💯1😁1

23 Jul 2026, 17:07 UTC708 views11 reactionsread 7 August 2026
Photo

Разбираем, как обезопасить игру от пиратов ⬆️

👍101

20 Jul 2026, 10:38 UTC853 views12 reactionsread 7 August 2026

♨️ Как понять, что твою игру украли пираты? ​Когда ты тестируешь игру и внезапно видишь в метриках мощный всплеск установок, первая реакция – эйфория Кажется, что проект завирусился сам собой и сейчас начнется золотой дождь. Но если этот трафик идет мимо официальной консоли разработчика, радоваться рано. ⚠️ Скорее всего, твой билд прямо сейчас ломают и выкладывают на сторонние площадки или даже заливают в текущий

6🔥5😱1

19 Jul 2026, 06:21 UTC698 views41 reactionsread 7 August 2026
Photo

Гугл пригласил к ним в офис на барбекю 🍖😀 Пришлю фотки от туда!

👍20🔥162🤯2😱1

15 Jul 2026, 14:50 UTC857 views10 reactionsread 7 August 2026

Финальная часть разбора ваших вопросов На каких условиях работает издательство и сколько стоит публикация? Мы не берем фиксированную плату за публикацию в сторах. Мы работаем по самой честной модели - Revenue Share 50 на 50. Издатель берет на себя все расходы и риски по закупке трафика (вкладывает свои деньги). Если проект генерирует чистую прибыль, мы делим её пополам. Какие платформы в приоритете? Стоит ли идти в

🔥91

13 Jul 2026, 13:45 UTC725 views18 reactions1 Starread 7 August 2026
Photo

🚀Вышло интервью со мной: как выйти на $1,000,000+ в мобильном геймдеве? ​​Разобрали внутрянку издательства: 🤩​Как вообще попасть в паблишинг и почему это часто выгоднее, чем работать в одиночку 🤩​Какие игры сейчас реально беру в работу (спойлер: всё зависит от качества) 🤩​Почему ИИ в геймдеве - не просто хайп 🤩Как я попал в геймдев и переехал в США ​Честный разговор про работу с издателем, переезд в США и что делат

🔥1042👍2

8 Jul 2026, 15:27 UTC907 views8 reactionsread 7 August 2026

❓Почему игры, которые зарабатывали по 10k$ в месяц, резко «умирают»? В геймдеве это происходит постоянно. Причин обычно две: ➡️Игра была построена на хайпе. Временный тренд ушел - интерес аудитории испарился ➡️Разработчик перестал поддерживать проект. Мобильная игра сегодня -это сервис ⚡️Как продлить жизнь проекту? Наши игры-долгожители успешно закупаются в плюс на протяжении нескольких лет. Секрет прост - непрерыв

🔥61👍1

6 Jul 2026, 11:41 UTC835 views8 reactionsread 7 August 2026

📉95% тестов в маркетинге - минусовые. Как выжить инди-разработчику в жестких реалиях мобильного UA В комментариях часто спрашивают, сложно ли самому настроить закупку трафика на мобильном рынке и каковы риски Закупка трафика в минус - главный риск разработчика. Если вы решите выстраивать UA самостоятельно без опыта, приготовьтесь к тому, что 90–95% первых тестов будут минусовыми. Вы просто сольете огромную кучу ден

🔥61👍1

2 Jul 2026, 20:21 UTC944 views4 reactionsread 7 August 2026
Video

Ребят, кто может такие короткие сериалы делать? Нужен толковый человек

🔥2😁2

Showing the 12 most recent of 13 posts we hold for @kidsgametop. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Stars beside a post are paid reactions — Telegram Stars, bought with money and spent on that post. They are a different unit from reactions and are never added to them, here or anywhere else on this page.

Mentions

Names

Channels on the register whose handles appear in this channel's posts.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 2 September 2026 — this entry's latest reading, not the date you are reading this.

“Вячеслав Фондеркин / Kids Games LLC” (@kidsgametop), 3,277 subscribers as measured 2 September 2026. Telegram Register, tgregister.com/channel/kidsgametop.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.