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Channel

Good Game UI

@goodgameui

On this record: Growth · Engagement · Reactions · Posts · Polls · Citations · Cite this entry

963subscribers

+12 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of Under 1,000.

Register entry

Telegram ID-1001855018544
TypeChannel
Username@goodgameui
CreatedBetween 1 October 2022 and 30 September 2023— estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded8 August 2026
Last confirmed live15 August 2026
Measurements held4
Confirmed unchanged1 time, most recently 15 August 2026
On Telegramt.me/goodgameui

Growth

9519639577 August 2026 — 951 subscribers8 August 2026 — 951 subscribers8 August 2026 — 956 subscribers15 August 2026 — 963 subscribers7 August 202615 August 2026
4 measurements spanning 8 days, net +12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 949–965 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
15 Aug 2026, 02:56963+7
8 Aug 2026, 03:22956+5
8 Aug 2026, 00:48951no change
7 Aug 2026, 14:32951first reading

Engagement

20 posts held, back to 13 May 2025the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 pageof Telegram’s post history, 20 posts per page.

ERR · 30 days
52.0%
avg views ÷ 963 subscribers
Avg views / post
501
1 post measured
Reaction rate
7.58%
reactions ÷ views · ER floor
Posts in window
1
of 20 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views— note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.

What these figures were computed from
WindowRolling 30 days · latest post in window 7 August 2026
Posts held20 (13 May 20257 August 2026)
Views total501
Reactions total38
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken8 Aug 2026, 00:48 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

Reaction mix

893 reactions across 16 posts, in 11 distinct kinds. The most used accounts for 59.6% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
53259.6%
🔥29933.5%
👍273.02%
❤‍🔥121.34%
80.896%
💘50.56%
🆒40.448%
👀30.336%
🌚10.112%
😁10.112%
🤩10.112%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 16 of the 20 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 893reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 20 most recent posts we hold, published 13 May 2025 to 7 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

7 Aug 2026, 07:59 UTC501 views38 reactionsread 8 August 2026
Photo

Всем привет! Оказывается, ИИ из фигмы теперь умеет решать дизайнерские задачи 😱 Сегодня надо было напилить компонентов с биндами для ПК и консолей 🎮💻 Собрал образец, выдал роботу картинки и попросил запилить остальные бинды по моему шаблону. Робот раскидал основной объем за пару минут, и дальше я допиливал только специфические моменты 🎉🔥🔥 В общем, мощно кайфанул от того, что теперь мою рутину буду делать не я 😄

26🔥9👍2❤‍🔥1

Signed MikhailKravchenkoArt_

14 Apr 2026, 04:48 UTC≈1,320 views55 reactionsread 8 August 2026
Photo

Всем привет! Записал ролик с процессом UX дизайна для инвентаря 🤓 Постарался подробно показать пайплайн проектирования: от описания задачи до макета структуры интерфейса ⚙️ Такой макет можно показать членам команды, чтобы они в общих чертах поняли, как будет работать интерфейс 🤖 И ещё с помощью такого макета можно показывать сценарии пользовательского взаимодействия, Но это будет в другом ролике 🙂 📺 Видео тут:

🔥477❤‍🔥1

Signed Mikhail Kravchenko

29 Mar 2026, 07:25 UTC848 viewsread 8 August 2026

Всем привет! Есть результаты зарплатного опроса дизайнеров игровых интерфейсов 🎉 Ребята из UI/UX Community опросили ~ 170 дизайнеров и собрали всё в один шикарный документ — респект и уважуха 💪💪💪 Очень рекомендую, док страшно интересный 👇

Signed Mikhail Kravchenko

29 Mar 2026, 07:25 UTC989 views33 reactionsread 8 August 2026
Forwarded from @gameuiuxPhoto

ЗАРПЛАТНЫЙ ОПРОС 2026 - РЕЗУЛЬТАТЫ! _______ Вместо тысячи слов, как говорится — смотрим подробный и очень хороший документ, подготовленный нашим скромным UI/UX дизайнером (и немного аналитиком), Борисом Киселёвым @levelerus ! 💡Результаты зарплатного опроса для UI/UX дизайнеров 2026💡 Lana: От себя добавлю, что возможно и третьему опросу быть. И четвёртому. Тут всё зависит от нас. Мы проводили этот опрос на чистой ин

🔥30👀3

Signed Mikhail Kravchenko

23 Mar 2026, 09:59 UTC≈1,070 views32 reactionsread 8 August 2026
Photo

Всем привет! Рубрика "Советы любимых коллег" 🎉 Обсуждали, как оформлять обложки документов проекта в Figma Я всегда думал, что идеальный вариант — это запилить для каждого дока обложку с узнаваемой частью дизайна. Тогда по картинке сразу понятно, где что лежит 👌 А потом программисты рассказали, что ориентируются, в основном, по названиям документов, потому что не всегда помнят и знают, как выглядят наши макеты 🤯

31🤩1

Signed Mikhail Kravchenko

3 Mar 2026, 10:00 UTC≈1,550 views63 reactionsread 8 August 2026
Photo

Всем привет! ✨ Запилил ролик про сборку динамической панели вкладок в figma 🛠 Показал на примере из Kingdom Come: Deliverance 2 🤴⚔️🐴 Видео тут 👇 https://youtu.be/u5Lli_J1YyM Исходник тут, можно скачать и пощупать 🙂👇 https://cloud.mail.ru/public/w4c4/YGjwhKRYY Всем хорошей недели 🌞 #gamedev #ui #gameui #ui_tutorial #figma #goodgameui

55👍8

Signed Mikhail Kravchenko

28 Jan 2026, 08:22 UTC≈1,850 views80 reactionsread 8 August 2026
Photo

Всем привет! Написал статью про нарезку графики для игровых интерфейсов 🪚✂️🔪 В ней примеры того, как нарезать графику, чтобы она не мылилась и не пикселила, и чтобы элементы интерфейса тянулись без швов Статья лежит на Хабре: https://habr.com/ru/articles/983472/ Всем хорошего дня 🌞 #gamedev #ui #gameui #ui_tutorial #figma #goodgameui

63🔥17

Signed Mikhail Kravchenko

16 Jan 2026, 07:43 UTC≈1,960 views67 reactionsread 8 August 2026
Photo

Всем привет! Рубрика "Лайфхаки от любимых коллег" Оказывается, в Figma можно задать любой процент заполнения прогресс бара через боковой отступ Autolayout'а 🎉🔥 Заворачиваем прогресс бар в фрейм с Autolayout’ом → Фиксируем его ширину → Говорим полоске: “Заполняй собой всё, что сможешь, по горизонтали” (Width - Fill) → Настраиваем длину полоски через отступ от правого края фрейма Получается, можно не пилить тонны ва

🔥527👍6🌚1😁1

Signed Mikhail Kravchenko

22 Dec 2025, 06:01 UTCviews —

Good Game UI pinned «🧭 Навигация по блогу Плейлисты с пользой: 🗺 Как проектировать игровой UX дизайн 🎨 Как рисовать UI art 🧩 Как верстать игровой UI 🧰 Как собирать интерфейсы в Figma 🪶 Как работать с текстом при дизайне UI Мои соцсети: 📺 Youtube канал 💼 LinkedIn 📝 Хабр …»

22 Dec 2025, 06:01 UTC≈1,490 views65 reactionsread 8 August 2026

🧭 Навигация по блогу Плейлисты с пользой: 🗺 Как проектировать игровой UX дизайн 🎨 Как рисовать UI art 🧩 Как верстать игровой UI 🧰 Как собирать интерфейсы в Figma 🪶 Как работать с текстом при дизайне UI Мои соцсети: 📺 Youtube канал 💼 LinkedIn 📝 Хабр 🎨 Bechance

41🔥21🆒3

Signed Mikhail Kravchenko

22 Dec 2025, 06:01 UTC≈1,340 views38 reactionsread 8 August 2026
Photo

Всем привет! Выглядит так, что напиленные видео уже можно систематизировать и раскидывать по категориям ⚙️ 🍱 Так что я сходил на YouTube и собрал тематические плейлисты 📺 🎉 Со временем все они будут пополняться новыми видео, со страшной силой пухнуть и увеличиваться в размерах 🐡 😌 А пока положил всё, что есть, в закреп — можно хватать и пользоваться 👇

🔥38

Signed Mikhail Kravchenko

16 Dec 2025, 06:03 UTC≈3,280 views72 reactionsread 8 August 2026
Photo

Всем привет! Запилил ролик про вёрcтку игровых интерфейсов на примере виджета из Cyberpunk 2077 🕹🤖 В нём рассказываю базовую базу про то, как подавать информацию в удобной для восприятия форме и собираю виджет из интерфейса Cyberpunk 2077 в Figma Видео тут https://youtu.be/qY3LmTkhsbQ Исходник с макетом тут https://cloud.mail.ru/public/Hjs1/fVfRy8yKG Расскажите, насколько вам заходит такой формат. Возможно, ст

🔥5814

Signed Mikhail Kravchenko

Showing the 12 most recent of 20 posts we hold for @goodgameui. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Polls

The poll we hold for this entry, as Telegram rendered it when we read the post. A poll’s figures keep moving after that, so each one is dated.

13 May 2025, 10:09 UTCAnonymous Poll171 voters

Насколько вам интересен курс из поста выше?

  1. Очень интересен, хочу разобраться с базой по рисованию казуальных интерфейсов46%
  2. Частично интересен, некоторые вещи могут мне пригодиться38%
  3. Все эти вещи уже изучены, качаюсь дальше 😎💪16%

Shares as published. No per-option vote count is published by Telegram, so none is shown.

Percentages only — there are no per-option vote counts here, because Telegram publishes none.The public post preview gives each option’s share and a single voter total, and nothing else. Multiplying one by the other would produce a per-option tally that looks measured and is not: the shares are rounded to whole numbers before we ever see them. We print what was published and leave the column that does not exist empty.

The shares need not add up to 100.Rounding alone puts many polls at 99 or 101. A poll that allows more than one answer per voter runs well past 100 by design, and several here do. The bars are drawn against a fixed 100% track at each option’s own percentage rather than normalised to the total, so a poll that exceeds it shows that it does instead of being quietly rescaled.

Read from the 20 most recent posts we hold, published 13 May 2025 to 7 August 2026. Telegram labels each poll by kind — an anonymous poll, a quiz, a closed set of final results — and that label is reproduced rather than paraphrased.

Forward network

Republishes

Channels on the register whose posts this channel has forwarded.

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 15 August 2026 — this entry's latest reading, not the date you are reading this.

“Good Game UI” (@goodgameui), 963 subscribers as measured 15 August 2026. Telegram Register, tgregister.com/channel/goodgameui.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.