Telegram RegisterThe public register of Telegram

Channel

Геймдев и прокрастинация

@games_and_stuff

On this record: Growth · Engagement · What this channel posts · Reactions · Posts · Citations · Cite this entry

3subscribers

+0 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of Under 1,000.

Register entry

Telegram ID-1001705692229
TypeChannel
Username@games_and_stuff
DescriptionОб играх и о том как их делают с точки зрения любителя. Тащу сюда всё интересное.
CreatedBetween 1 December 2021 and 14 April 2022— estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded13 August 2026
Last confirmed live13 August 2026
Measurements held2
On Telegramt.me/games_and_stuff

Growth

37 August 2026 — 3 subscribers13 August 2026 — 3 subscribers7 August 202613 August 2026
2 measurements spanning 6 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 2–4 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
13 Aug 2026, 11:493no change
7 Aug 2026, 06:593first reading

Engagement

20 posts held, back to 14 April 2022the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 pageof Telegram’s post history, 20 posts per page.

Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 20 posts for this entry, the most recent from 11 June 2026. An engagement rate over an empty window would be a number about nothing.

What this channel posts

Photos
4
Videos
3
Links
22

Lifetime counters from Telegram’s own channel header, read 13 August 2026 — not the date at the top of this page, which is when the subscriber count was last read. Below Telegram’s rounding threshold, so these counts are exact.

Video runtime
2m 00s
Average length
40s

Measured directly from 3 videos with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no mark.

Reaction mix

1 reaction across 1 post, in 1 kind.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
👍1100.0%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 1 of the 20 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 1reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 20 most recent posts we hold, published 14 April 2022 to 11 June 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

11 Jun 2026, 19:59 UTC5 viewsread 13 August 2026

В 2016 году я не особо следил за игровыми мероприятиями, шоу и фестивалями, да и за новостями тоже не очень. Я конечно же слышал про то что есть серия God of War, очень популярная и успешная, но это всё было на приставках, а я их игнорировал - слишком дорого, и не так интересно было. Поэтому про выставку E3 в 2016 году я тогда почти ничего не слышал, и презентации не смотрел, как и про то что там показали следующую

24 Jun 2025, 13:57 UTC28 viewsread 13 August 2026
Photo

Извините, не могу говорить, играю в Death Stranding 2.

22 Feb 2023, 13:12 UTC94 viewsread 13 August 2026
Photo

Извините, не могу говорить, играю в Atomic Heart.

1 Feb 2023, 19:41 UTC69 viewsread 13 August 2026

Очень крутая физика транспорта для Unity! Видно, что под впечатлением от GTA V, но как мне кажется работает даже лучше. Надеюсь, ребята сделают полноценную игру. https://youtu.be/439YdTtz5kc

13 Jan 2023, 15:34 UTC24 views1 reactionsread 13 August 2026

Материалы для оформления игровой сцены сделаны полностью нейросетью: https://twitter.com/JussiKemppainen/status/1613650635919970304?t=DJmbzAXAJyPorv1_k9H3qQ&s=19

👍1

9 Dec 2022, 04:46 UTC18 viewsread 13 August 2026
Forwarded from @CGIT_VinesVideo

Ааа ребята, не так быстро, подождите, я хочу спать иногда а не нонстопом изучать новое! 🤖 Просто посмотрите на этот текстуринг в Blender, хуяк и вы уволены🤡 На самом деле это пока просто прожект, надо подкрутить распознавание объектов в кадре или сделать текстуринг по выделенным мешкам с указанием материала и графического референса.

3 Aug 2022, 08:10 UTC33 viewsread 13 August 2026
Forwarded from @CGIT_VinesVideo

Тут фантазируют на тему текстурирования с помощью dalle. Ну т.е. фантазируют уже на практике. Буквально пару лет назад я говорил ребятам не рассчитывать, что они хотя бы лет 10 смогут работать материал артистами. Это первая сфера, которая пойдёт под нож ИИ. Берём текстуру, просим заменить с одного типа шифера на другой, и готово. Понятно, что пока контроля мало, понятно – на лету не генерятся дополнительные мапы, н

19 Jul 2022, 11:16 UTC15 viewsread 13 August 2026
Forwarded from @CGIT_VinesVideo

Время забирать бесплатный набор Geometry nodes, который позволяет собирать процедурные здания. Так же можно подгружать osm дату и застраивать города буквально в пару кликов. Спасибо блендеру за наше прекрасное детство!

12 Jun 2022, 05:10 UTC23 viewsread 13 August 2026

Полный пайплайн дизайна 3д-модели персонажа. https://www.youtube.com/watch?v=0qpbouDe4gM&list=PLD04P2tHI8_FpIxPcm4_Je9vrI1OIP_zd

12 Jun 2022, 05:02 UTC19 viewsread 13 August 2026

На выхах осваиваю Marvelous Designer. Пакет позволяет моделировать различные штуки из ткани, преимущественно - одежду. Часто используется для моделирования одежды для персонажей игр, кино. Вроде бы, можно проектировать вполне реальную одежду. В последних частях Assassin's Creed и Far Cry одежда сделана именно в Marvelous Designer. https://youtu.be/j01Xly3w8gw

Showing the 12 most recent of 20 posts we hold for @games_and_stuff. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Forward network

Republishes

Channels on the register whose posts this channel has forwarded.

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Mentions

Names

Channels on the register whose handles appear in this channel's posts.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 13 August 2026 — this entry's latest reading, not the date you are reading this.

“Геймдев и прокрастинация” (@games_and_stuff), 3 subscribers as measured 13 August 2026. Telegram Register, tgregister.com/channel/games_and_stuff.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.