[Hydropunk: Playtest!] [#dev_log #focus #playable] After 8 long years, we finally got the build we're happy with. Hydropunk playtest is live! Checkout our isometric souls-like immersive sim, encounter the horrors from the Abyss and tell us what you think. Request Access | Details > Access will be given in waves, but no worries, you won't have to wait long.

Channel
Game Dev Porn
@gamedevporn
On this record: Growth · Engagement · Posts · Citations · Cite this entry
3,321subscribers
-1 since we began measuring on 5 August 2026
Risers and fallers across the register · movement among entries of 3,162–10,000.
Register entry
| Telegram ID | -1001049413409 |
|---|---|
| Type | Channel |
| Username | @gamedevporn |
| Created | 31 March 2016 — measured — cross-checked against a third-party dataset (ext.tg_channel) |
| First recorded | 6 August 2026 |
| Last confirmed live | 12 August 2026 |
| Measurements held | 4 |
| Confirmed unchanged | 1 time, most recently 12 August 2026 |
| On Telegram | t.me/gamedevporn |
Growth
| Measured (UTC) | Subscribers | Change |
|---|---|---|
| 12 Aug 2026, 12:38 | 3,321 | -4 |
| 9 Aug 2026, 14:13 | 3,325 | +3 |
| 6 Aug 2026, 04:47 | 3,322 | no change |
| 5 Aug 2026, 23:53 | 3,322 | first reading |
Engagement
15 posts held, back to 3 October 2024 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 3 pagesof Telegram’s post history, 20 posts per page.
Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 15 posts for this entry, the most recent from 4 June 2026. An engagement rate over an empty window would be a number about nothing.
Recent posts
Photo, posted without a caption
[Hexachess Released!] [#dev_log #focus #playable] Today is the day. Hexachess is released on Steam, the only hexagonal chess game on the platform and one I'm pretty proud of. It's been more than 2 years since the jam it all started at, the road's been rather long, but ultimately fulfilling. I'm glad this game exists now. If you're interested in chess - do try it out, you might enjoy that. And if you do find it ente…
[#dev_log] Hexachess incoming, 22.11. Wishlist
[Hexachess 1.0.0 :: Steam Demo] [#dev_log #playable] Hey-hey. Hexachess Demo is live on Steam. Yeah, that chess variant played on hexes with pretty visuals made in UE5, one I conceived of after watching that GCP Grey video 2 years ago, one based on Glinski's Hexagonal Chess. A long road behind me, a ton of improvements from initial jam version, it's going into actual full Steam release soon. Key changes since I las…
[Experienced Game Devs on YouTube] [#dev_diary #interview #must #studio #worth_watching] In recent years there's been an influx of game devs with 20+ years of experience in AAA creating personal YouTube channels & talking about the games they've been involved with in the past, passing lessons on to the next generation of creatives, and just musing on how the industry is doing. Below is a list of some notable ones. …
[Tommy Thompson] [How Townscaper Works] [#code #interview #must #postmortem #worth_watching] A great tech talk by Tommy Thompson (AI & Games) / interview with Oskar Stalberg, the creator of Townscaper. The game is focused on building a town while using the simplest tools possible - clicking in the world and letting procedural generation to figure out what should be placed there / how should surrounding pieces chan…
[Second Wind] [The Making of Animal Well] [#feel #game_design #postmortem #worth_watching] Second Wind's first documentary about exactly the game that deserves it the most - Billy Basso's masterfully crafted Animal Well. The game, in case you haven't checked it out yet, is one of the best things to happen to indie handcrafted scene since Toby Fox'es Undertail or Daniel Mullins' Inscryption. Which is to say - it's …
[#patch] It's time to just talk a bit. You might've noticed I've switched fully into English here. Reasoning has multiple parts: - I've been sharing English-only game dev materials here for most of the time channel existed; have high confidence most of you can understand it, or you wouldn't be subscribed to this game dev channel specifically - Gives me another reason for posting here more often - if nothing else, …
Video, posted without a caption
Game Dev Porn pinned «[Connectivity] [#bleeding_edge #code #dev_log #net] ...and then we went & built a multiplayer game / chat in a week. And then spent a few more polishing it before deploying live, but doing so only on the weekends & evenings. It started as an idea about…»
[Connectivity] [#bleeding_edge #code #dev_log #net] ...and then we went & built a multiplayer game / chat in a week. And then spent a few more polishing it before deploying live, but doing so only on the weekends & evenings. It started as an idea about chats being not enough real-time, roughly 10 years ago, but back then I knew nothing, as every Jon Snow does. Now not only do I feel way more confident about my ski…
Showing the 12 most recent of 15 posts we hold for @gamedevporn. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.
Forward network
Republishes
Channels on the register whose posts this channel has forwarded.
Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.
Mentions
Names
Channels on the register whose handles appear in this channel's posts.
A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.
Cite this entry
A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 12 August 2026 — this entry's latest reading, not the date you are reading this.
“Game Dev Porn” (@gamedevporn), 3,321 subscribers as measured 12 August 2026. Telegram Register, tgregister.com/channel/gamedevporn.
Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.