Telegram RegisterThe public register of Telegram

Channel

GameDev Notes

@gamedev_log

On this record: Growth · Engagement · What this channel posts · Reactions · Posts · Citations · Cite this entry

39subscribers

+0 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of Under 1,000.

Register entry

Telegram ID-1001338122572
TypeChannel
Username@gamedev_log
DescriptionЗаметки начинающего индюшатника-геймдевелопера @datagreed Больше проектов и инфы на моем сайте: https://datagreed.pro
CreatedBetween 1 March 2018 and 30 June 2021— estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded10 August 2026
Last confirmed live10 August 2026
Measurements held2
On Telegramt.me/gamedev_log

Growth

397 August 2026 — 39 subscribers10 August 2026 — 39 subscribers7 August 202610 August 2026
2 measurements spanning 3 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–40 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
10 Aug 2026, 20:1539no change
7 Aug 2026, 21:1239first reading

Engagement

20 posts held, back to 8 June 2023the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 pageof Telegram’s post history, 20 posts per page.

Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 20 posts for this entry, the most recent from 28 May 2026. An engagement rate over an empty window would be a number about nothing.

What this channel posts

Photos
114
Videos
34
Links
114

Lifetime counters from Telegram’s own channel header, read 10 August 2026 — not the date at the top of this page, which is when the subscriber count was last read. Below Telegram’s rounding threshold, so these counts are exact.

Video runtime
3m 56s
Average length
3m 56s

Measured directly from 1 video with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no mark.

Reaction mix

20 reactions across 7 posts, in 5 distinct kinds. The most used accounts for 35.0% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
😢735.0%
🔥630.0%
😱420.0%
🤯210.0%
🤔15.00%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 7 of the 20 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 20reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 20 most recent posts we hold, published 8 June 2023 to 28 May 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

28 May 2026, 20:48 UTC32 viewsread 10 August 2026

Игра прожила шесть с половиной лет 🙂

28 May 2026, 20:47 UTC32 views5 reactionsread 10 August 2026

Сегодня я получил Legal Complaint от Voodoo, которая считает что моя игра Holes Online нарушает их копирайт на Hole.io Я не считаю что это так, но игру удалил из аппстора, потому что энергии на пререкания с ними, если честно, нет, а Apple в любом случае наложила запрет на обновление игры несколько лет назад. В целом, это успех. * вас заметили *

😢5

8 Nov 2024, 18:19 UTC98 views2 reactionsread 10 August 2026
Forwarded from @backtrackingPhoto

оказывается всё это время в документации по юнити было написано что в поле position работают не только базовые символы типа сложения и умножения, но можно выделить несколько объектов и написать 1. L(a, b) чтобы распределить объекты линейно между a и b 2. R(a, b) чтобы распределить их случайно между a и b 3. совмещать формулы, то есть, например, написать cos(L(0, 2*pi)) чтобы распределить объекты по кругу (нецензу

😱2

22 Apr 2024, 20:24 UTC100 views3 reactionsread 10 August 2026
File

В юнити уже больше десяти лет не исправляют проблему, которая возникает при попытки импортировать новую модель со SkinnedMeshRenderer для старого рига (арматуры). В инспекторе просто нет опции, которая бы позволяла привязать эту модельку к уже существующей и настроенной в игре арматуре. To make the matter worse, есть отдельная настройка "root bone", которая вообще не имеет никакого отношения к привязке моделей к ве

🔥3

19 Jan 2024, 00:19 UTC84 viewsread 10 August 2026

В новом Unity UI Toolkit наконец-то есть дата биндинг из коробки https://docs.unity3d.com/Manual/UIE-Binding.html

19 Dec 2023, 17:22 UTC103 views4 reactionsread 10 August 2026

https://dtf.ru/life/2357372-igrok-potratil-14-tysyach-evro-na-kejsy-v-csgo-a-posle-otsudil-ih-u-valve

🔥3😱1

4 Nov 2023, 18:14 UTC69 views1 reactionsread 10 August 2026

В юнитие поля enum’ов в инспекторе нельзя фильтровать, из-за чего пользоваться ими становится очень неудобно, когда у вас огромнейших размеров enum. Бесплатная библиотека UnityEditorJunkie сильно выручает с этим, добавляя поиск по enum’ам (а заодно и быстрое добавление кнопок в инспектор без необходимости писать CustomEditor) https://github.com/roboryantron/UnityEditorJunkie

😱1

31 Oct 2023, 20:05 UTC76 views2 reactionsread 10 August 2026

Ужасно ненавижу за это Google и PlayStore в частности. Как работает на App Store – один раз разместил приложение и оно работает. Никто тебя не просит его трогать, она там висит годами и просто работает. Как работает в Google Play – каждые несколько месяцев ты получаешь в истерическом тоне написанные сообщения на емейл о том что тебе нужно срочно все обновить иначе задним числом после какого-то дедлайна все удалят.

🤯2

31 Oct 2023, 20:04 UTC60 views3 reactionsread 10 August 2026
Forwarded from @AnjiGamesPhoto

Гугл удалил половину моих игр потому, что он опять там что-то наменял в политике, а я не кинулся откапывать архивы проектов и перебилживать с новыми условиями. Такова судьба всех игр, которые монетизированны рекламой, нельзя просто сделать их и забыть, жить себе дальше, нет. Раз в пол года или чаще тебя будут выдёргивать из жизни и заставлять ворошить эту пыльную кучу релизов. Рад только что инвестировал последние

😢2🤔1

Showing the 12 most recent of 20 posts we hold for @gamedev_log. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Forward network

Republishes

Channels on the register whose posts this channel has forwarded.

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Mentions

Names

Channels on the register whose handles appear in this channel's posts.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 10 August 2026 — this entry's latest reading, not the date you are reading this.

“GameDev Notes” (@gamedev_log), 39 subscribers as measured 10 August 2026. Telegram Register, tgregister.com/channel/gamedev_log.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.