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Channel

GameBuild Announcement

@gamebuild_announcement

On this record: Growth · Engagement · Reactions · Posts · Citations · Cite this entry

4,487subscribers

-13 since we began measuring on 6 August 2026

Risers and fallers across the register · movement among entries of 3,162–10,000.

Register entry

Telegram ID-1002199678648
TypeChannel
Username@gamebuild_announcement
CreatedBetween 1 June 2024 and 30 September 2024— estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded6 August 2026
Last confirmed live12 August 2026
Measurements held4
Confirmed unchanged1 time, most recently 12 August 2026
On Telegramt.me/gamebuild_announcement

Growth

4,4874,5004,493.56 August 2026 — 4,500 subscribers6 August 2026 — 4,500 subscribers9 August 2026 — 4,496 subscribers12 August 2026 — 4,487 subscribers6 August 202612 August 2026
4 measurements spanning 6 days, net -13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 4,485–4,502 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
12 Aug 2026, 16:044,487-9
9 Aug 2026, 23:354,496-4
6 Aug 2026, 18:304,500no change
6 Aug 2026, 18:194,500first reading

Engagement

20 posts held, back to 10 October 2025the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 6 pagesof Telegram’s post history, 20 posts per page.

ERR · 30 days
1.76%
avg views ÷ 4,487 subscribers
Avg views / post
79.0
1 post measured
Reaction rate
this channel exposes no reaction counts
Posts in window
1
of 20 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views— note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.

What these figures were computed from
WindowRolling 30 days · latest post in window 1 August 2026
Posts held20 (10 October 20251 August 2026)
Views total79
Reactions total
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken8 Aug 2026, 18:02 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

Reaction mix

6 reactions across 3 posts, in 2 distinct kinds. The most used accounts for 66.7% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
466.7%
👍233.3%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 5 of the 20 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 6reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 20 most recent posts we hold, published 10 October 2025 to 1 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

1 Aug 2026, 01:33 UTC79 viewsread 8 August 2026
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🚀 GameBuild Monthly Report — July 2026 is now live! This month, we share our latest progress on expanding AdSpot with Solana asset support, currently in the demo stage. Current efforts focus on validating the core trading and rental user journeys, laying the foundation for faster, lower-cost on-chain interactions and greater flexibility for future campaign scenarios. Read the full report 👇 https://medium.com/gameb

1 Jul 2026, 15:31 UTC192 viewsread 8 August 2026
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📢 GameBuild Monthly Report — June 2026 is now live! This month marks an exciting milestone with the launch of the GameBuild AdSpace Demo—our on-chain advertising marketplace for Web3 games. Learn more about our latest progress, the vision behind AdSpace, and what's coming next. Read the full report 👇 https://medium.com/gamebuild/gamebuild-monthly-report-june-2026-0e69eebe83ca

31 May 2026, 14:52 UTC251 viewsread 8 August 2026
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GameBuild Monthly Report — May 2026 is live. This month's highlights: Ad Spot Marketplace: tokenized in-game ad placements, on-chain payments, automatic revenue splits Valoris: 7,800 active users, 215K hours played, 56.5% ranked retention Read more 👇 🔗 https://medium.com/gamebuild/gamebuild-monthly-report-may-2026-4771894c1322 #GameBuild #Web3Gaming #GameFi

1 May 2026, 12:53 UTC335 viewsread 8 August 2026
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Monthly Report — April 2026 is live. GameBuild focused on: - Ad Spot Marketplace integration - Multichain Asset Module optimization complete Read more 👇 🔗 https://medium.com/gamebuild/gamebuild-monthly-report-april-2026-748bf83e41fe #GameBuild #Web3Gaming #GameFi

31 Mar 2026, 14:07 UTC384 viewsread 8 August 2026
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GameBuild 2026 Q1 Highlights✨ Alongside major milestones like Valoris expansion and our official domain update, we introduced the upcoming GameBuild Ad Spot Marketplace. Turning in-game attention into a tradable, on-chain asset. Read the full Q1 recap: https://gamebuild.medium.com/gamebuild-q1-2026-recap-7f98b14ac829

1 Mar 2026, 03:58 UTC374 viewsread 8 August 2026
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GameBuild Monthly Update — February 🔧 Tech GameBuild advanced its Optimized Multichain Asset Management Module, enabling unified deployment, governance, and monetization of in-game assets across multiple blockchains via the SDK. ⚔️ Live Ops Valoris Season 3 Winter Fury is live. Doge Assassin dominates the arenas, DOUBLE $GAME drops are active, and Top 50 players will secure massive on-chain airdrops. The battle i

10 Feb 2026, 14:16 UTC312 viewsread 8 August 2026
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🔥 Valoris Website Update Valoris moved to a new domain! 🌐 valoris.gamebuild.xyz Faster. Cleaner. Ready for the next battles. Update your bookmarks and join the fight now ⚔️ #Valoris #GameBuild #Web3Gaming #BNB

1 Feb 2026, 11:39 UTC317 viewsread 8 August 2026
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GameBuild Monthly Report — January 🚀 🔧 SDK infrastructure upgraded for upcoming marketplace & Ad Spot integrations ⚙️ Smart contract interfaces implemented + internal testing underway 🎮 Valoris S3 “Winter Fury” live with DOUBLE $GAME rewards & on-chain drops Building the rails. Driving real gameplay. Dive in → https://valoris.game.build/ #GameBuild #Web3Gaming #BNBChain

14 Jan 2026, 08:59 UTC344 views0 reactionsread 8 August 2026
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🚀 Valoris Winter Blitz Update: Doge Assassin Dominates PvP Arenas & DOUBLE $GAME Rewards! ⚔️❄️ Warriors, PvP frenzy incoming! New hero "Doge" wields dual daggers for agile assassinations: Shadow Dash to evade and reposition, Poison Throw for ongoing weakening, Blade Storm to shred opponent AI crowds! Train your Doge, crush global player AI, unlock/upgrade with $GAME tokens, conquer roguelike PvP runs! S3 "Winter Fu

29 Dec 2025, 07:13 UTC379 views0 reactionsread 8 August 2026
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🚀 Introducing the GameBuild Ad Spot Marketplace Module A new way to monetize Web3 games. GameBuild’s Ad Spot Marketplace turns in-game ad slots into on-chain tradable assets, allowing developers and advertisers to buy, sell, and settle transparently. 🎮 Tokenized in-game ad spots 🔗 On-chain trading & settlement ⚙️ Seamless SDK integration Read more 👇 https://medium.com/gamebuild/introducing-the-gamebuild-ad-spot-

5 Dec 2025, 08:28 UTC474 viewsread 8 August 2026
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GameBuild Leadership Update We’re excited to share that Andy Pan has been appointed as the new CEO of GameBuild, strengthening alignment across product and technology as we enter our next phase of global expansion. Our governance and entity structure remain unchanged, and we’re committed to driving stronger global execution. Read More: https://medium.com/gamebuild/gamebuild-leadership-update-strengthening-our-glob

3 Dec 2025, 12:06 UTC395 viewsread 8 August 2026

We are pleased to share the launch of GameBuild’s new official website. This renewal marks an important step as we enter our next stage of growth, offering a more refined and comprehensive view of our products, ecosystem, and global direction. Explore the new experience 👉 https://gamebuild.xyz/

Showing the 12 most recent of 20 posts we hold for @gamebuild_announcement. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Citation-graph rank

Citation-graph rank — 749,502 of 1,481,217entries in the measured graph. A weighted position computed from the forward and mention edges below — republished posts weigh more than named mentions — and recomputed periodically, over the whole graph. Published only as this ordinal position, never as a score: a position is a fact, and a score printed beside one channel’s name would read as a verdict this register does not make. The two counts beneath stay separate for the same reason mentions are never summed with forwards anywhere else on this page — a named-by count costs nothing to manufacture. The top 100 by this measure, or how it is computed.

Mentions

Named by 1 registered channel — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

Named by

Channels on the register whose posts name this channel's handle.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 12 August 2026 — this entry's latest reading, not the date you are reading this.

“GameBuild Announcement” (@gamebuild_announcement), 4,487 subscribers as measured 12 August 2026. Telegram Register, tgregister.com/channel/gamebuild_announcement.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.