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Channel

DevMyAsset

@devmyasset

On this record: Growth · Engagement · Reactions · Posts · Cite this entry

131subscribers

-22 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of Under 1,000.

Register entry

Telegram ID-1002113866938
TypeChannel
Username@devmyasset
CreatedBetween 1 November 2023 and 31 May 2024— estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded8 August 2026
Last confirmed live22 August 2026
Measurements held5
Confirmed unchanged1 time, most recently 22 August 2026
On Telegramt.me/devmyasset

Growth

1311531427 August 2026 — 153 subscribers8 August 2026 — 152 subscribers8 August 2026 — 152 subscribers14 August 2026 — 144 subscribers22 August 2026 — 131 subscribers7 August 202622 August 2026
5 measurements spanning 15 days, net -22. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 128–156 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
22 Aug 2026, 23:38131-13
14 Aug 2026, 21:37144-8
8 Aug 2026, 19:30152no change
8 Aug 2026, 12:01152-1
7 Aug 2026, 20:53153first reading

Engagement

20 posts held, back to 23 March 2026the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 pageof Telegram’s post history, 20 posts per page.

Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 20 posts for this entry, the most recent from 4 July 2026. An engagement rate over an empty window would be a number about nothing.

Reaction mix

4,519 reactions across 20 posts, in 14 distinct kinds. The most used accounts for 22.5% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
🔥1,01922.5%
72015.9%
👍4439.80%
🏆4239.36%
3076.79%
💯2856.31%
🤩2585.71%
🎉2275.02%
😍2275.02%
🥰2265.00%
❤‍🔥1914.23%
👌1082.39%
😱551.22%
🦄300.664%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 20 of the 20 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 4,519reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 20 most recent posts we hold, published 23 March 2026 to 4 July 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

4 Jul 2026, 14:11 UTC≈1,020 views187 reactionsread 8 August 2026
Photo

Save production time without giving up creative control 🎮✨ Ready-to-use assets can help creators move faster, test ideas sooner, and focus more energy on shaping the final game experience. With the right assets, development becomes smoother: ⚡️ faster prototyping 🎨 more room for creative decisions 🧩 cleaner production workflow 🏗 stronger worlds built with less pressure DevMyAsset helps teams and creators build fas

💯26🔥26🎉2521🥰20😍19👍17🤩17

28 Jun 2026, 17:54 UTC≈1,170 views344 reactionsread 8 August 2026
Photo

Consistency is what makes a game world feel complete. 🎮 When assets share the same visual style, quality, colors, and theme, every scene becomes easier to read, more polished, and more professional. Small details matter, but matching details matter even more. Build worlds that feel intentional from the first look. ✨ #DevMyAsset #GameDesign #GameAssets #GameDevelopment #IndieGameDev #LevelDesign #GameArt #3DAssets

114🔥8785👍58

25 Jun 2026, 16:10 UTC319 views254 reactionsread 8 August 2026
Photo

Build better worlds without slowing down production 🌍⚡️ Ready-to-use assets help developers create richer game environments faster, from detailed props to complete scene elements. Instead of spending extra time building every piece from scratch, you can stay focused on gameplay, atmosphere, and the final player experience. Create faster. Design smarter. Keep your production moving 🎮 What kind of game world are you

🔥866355🏆50

25 Jun 2026, 16:10 UTC428 views334 reactionsread 8 August 2026
Photo

Why build everything before knowing if the idea works? 🎮 Ready-made assets help you turn concepts into playable prototypes faster. Test mechanics, explore level design, gather feedback, and validate your vision before committing to full production. Prototype today. Learn faster. Build better tomorrow. 🚀 #DevMyAsset #GameDevelopment #GameDev #IndieDev #GameAssets #Prototyping #LevelDesign #GameDesign #IndieGames #G

🎉47🥰43👍41😍41💯38🔥3530❤‍🔥30

19 Jun 2026, 20:23 UTC≈1,040 views159 reactionsread 8 August 2026
Photo

Small details can change the whole feeling of a game world 🎮✨ A crate in the corner. A flickering lamp. A subtle sound effect. A small sign, plant, prop, or ambient element. These assets may look simple on their own, but together they make the scene feel alive. They help players understand the space, feel the mood, and stay immersed longer. Great player experience is not built only with big mechanics. It is also b

🥰24🔥2221🤩21💯17👍16😍15❤‍🔥12

14 Jun 2026, 17:05 UTC≈1,350 views244 reactionsread 8 August 2026
Photo

Community feedback turns good ideas into stronger games 🎮✨ When developers share insights, test ideas, and give honest feedback, projects become clearer, smoother, and more polished. Better decisions come from collaboration. Better games come from listening. Build smarter with DevMyAsset 🚀 #DevMyAsset #GameDevelopment #GameAssets #IndieGameDev #GameDevCommunity #GameDesign #UnityAssets #UnrealEngine #IndieDevelop

🔥766355🏆50

14 Jun 2026, 08:26 UTC556 views218 reactionsread 8 August 2026
Photo

Save time on creation. Spend more time on gameplay. 🎮 Ready made assets help creators move faster without losing quality. Instead of spending hours building every detail from scratch, you can focus on what truly shapes the player experience. Level design 🧩 Game mechanics ⚙️ Testing ✅ Polishing ✨ Better gameplay 🚀 Create smarter. Build faster. Make your game feel complete. #DevMyAsset #GameAssets #GameDevelopment

🏆34💯2826🔥26🤩20😍20❤‍🔥17👍17

5 Jun 2026, 13:06 UTC≈1,310 views495 reactionsread 8 August 2026
Photo

Great game assets are more than just good visuals 🎮✨ A truly useful asset helps creators move faster, build cleaner, and keep the whole project feeling consistent. Strong assets should bring: ✅ Usability Easy to understand, customize, and use in real production. 🎨 Style consistency A visual language that fits your game world. 🧩 Integration ease Clean structure that saves time during development. 💎 Production va

🔥2838367🏆62

5 Jun 2026, 10:56 UTC≈1,580 views154 reactionsread 8 August 2026
Photo

Not every game project starts at the same size — and it shouldn’t need the same budget. 🎮 Whether you’re building a hobby project, testing a prototype, or scaling into a larger game world, the right assets should help you move forward without overcomplicating your workflow. Flexible options make it easier to choose what fits your current stage, your creative direction, and your production needs. ⚡️ Build smarter.

🔥22🤩18🥰18❤‍🔥17🎉17💯1716👍15

29 May 2026, 10:33 UTC904 views244 reactionsread 8 August 2026
Photo

Fresh drops, fresh ideas 🚀 New asset updates are always worth a closer look. From environment packs and materials to UI kits and game-ready details, every new addition can help turn your next project into something sharper, faster, and more polished. Explore what’s new, save your favorites, and keep an eye on the assets that could upgrade your next build 👀 What type of assets do you usually look for first? #DevMy

🏆40🦄30🎉25😍25🔥24❤‍🔥22🥰2220

24 May 2026, 13:05 UTC554 views166 reactionsread 8 August 2026
Photo

Choosing the right asset is not just about finding something that looks good 🎮 It is about choosing visuals that actually fit your game world. Before adding an asset to your project, think about the full picture: 🎯 Genre Fantasy, sci-fi, casual, horror, realistic — every genre has its own visual language. 🌙 Mood Assets should support the feeling of your game, whether it is dark, cozy, epic, mysterious, or playful.

🥰24🔥23🎉2018👍18❤‍🔥17💯17😍15

17 May 2026, 10:38 UTC866 views258 reactionsread 8 August 2026
Photo

Small details can change the whole feeling of a game world. 💎 Hidden gems like decals, lighting props, signs, foliage, surface details, and small interactable objects help your project feel more alive, believable, and polished. They may look simple, but they add: ✨ more atmosphere 🎮 stronger worldbuilding 🧩 better visual storytelling ⚡️ faster scene improvement 🌍 a more complete player experience Don’t ignore the

82🔥82👍60🏆34

Showing the 12 most recent of 20 posts we hold for @devmyasset. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 22 August 2026 — this entry's latest reading, not the date you are reading this.

“DevMyAsset” (@devmyasset), 131 subscribers as measured 22 August 2026. Telegram Register, tgregister.com/channel/devmyasset.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.