Early Access is playable via the demo available on Steam now through the Next Fest dates.
Channel
Bitcraft News
@bitcraftnews
On this record: Topic · Growth · Engagement · Reactions · Posts · Cite this entry
7subscribers
-1 since we began measuring on 7 August 2026
Risers and fallers across the register · movement among entries of Under 1,000.
Register entry
| Telegram ID | -1001537044314 |
|---|---|
| Type | Channel |
| Username | @bitcraftnews |
| Created | 17 September 2021 — measured — dated from the channel’s first post |
| First recorded | 12 August 2026 |
| Last confirmed live | 8 October 2026 |
| Measurements held | 3 |
| Confirmed unchanged | 2 times, most recently 8 October 2026 |
| On Telegram | t.me/bitcraftnews |
Topic
Gaming — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 2 October 2026 and assigned it the closest of 31 fixed categories, at 99% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and why it has no browse page of its own yet.
Growth
| Measured (UTC) | Subscribers | Change |
|---|---|---|
| 28 Sept 2026, 20:58 | 7 | -1 |
| 12 Aug 2026, 15:46 | 8 | no change |
| 7 Aug 2026, 20:25 | 8 | first reading |
Engagement
10 posts held, back to 17 September 2021 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 page of Telegram’s post history, 20 posts per page.
Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 10 posts for this entry, the most recent from 31 May 2025. An engagement rate over an empty window would be a number about nothing.
Reaction mix
2 reactions across 1 post, in 1 kind.
| Reaction | Count | Share | Share, drawn |
|---|---|---|---|
| 😁 | 2 | 100.0% |
No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.
Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.
Coverage. Reactions were read on 1 of the 10 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 2 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.
Measured over the 10 most recent posts we hold, published 17 September 2021 to 31 May 2025, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.
Recent posts
Game screenshot / game dev meme Source: https://www.reddit.com/r/gamedevscreens/comments/jopj7n/been_working_on_this_game_for_2_years_now_kind_of/
😁2
Game screenshot (possibly mock-up given some of the copy) Source: https://www.reddit.com/r/IndieDev/comments/mrlqih/creating_a_procedural_mmo_would_be_hard_they_said/
Gameplay details: ">What's the point? How the terrain is generated/procedural aspect is not really the point. IMO the point is that the terrain is mutable/editable so that players can build canals and roads, and clear out fields etc." Source: https://www.reddit.com/r/MMORPG/comments/mvw1od/would_people_be_interested_in_an_mmo_thats_a/gvf0ddt
Gameplay details ">Would anyone be able to build anywhere, could we destroy other players creations? Can we protect zones or not? Yes, anyone would be able to build anywhere, but the weather would slowly decay buildings (and you could repair for free like in Valheim, let's say), so you wouldn't want to build out in the boonies. Players could claim land, but that doesn't say that you can build somewhere, but rather …
Gameplay details I mean this is fundamentally the central challenge we have to solve. I think it comes down to identifying which "player fantasies" we want to support and which we don't, and then designing the systems carefully so that the player fantasies aren't stomping on top of each other. So far that has meant setting up the incentives correctly and having anti-griefing measures that essentially prevent you fro…
Video clip of house and character in a field https://imgur.com/a/hoCCuR2 Accompanying text: *y graphics? Who said anything about *y graphics: [https://imgur.com/a/hoCCuR2](https://imgur.com/a/hoCCuR2) I quite like stylized graphics. Source: https://www.reddit.com/r/MMORPG/comments/n0uiha/follow_up_would_people_be_interested_in_an_mmo/gw9c3pg
Gameplay details: The quests are not the primary gameplay, they're world building. The primary gameplay is skilling your character (grindy, I admit), building up your village, competing with other villages for resources, trading with other villages/cities for goods that you're missing, claiming and maintaining territory for your empire, PvP in PvP sanctioned areas (I'll grant we haven't fully designed out PvP yet), b…
Video of 3D model (mesh) for a character (NPC) in the game. https://m.imgur.com/a/qUmnfQh Accompanying text: We do have NPCs that roam around the world giving players quests (generally they involve discovering ancient ruins or collecting items or finding artifacts). They don't carry the game as much they do in Runescape though to be sure. The characters are generic, but they have their own personalities depending o…
Channel created
Showing the 10 most recent of 10 posts we hold for @bitcraftnews. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.
Cite this entry
A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 28 September 2026 — this entry's latest reading, not the date you are reading this.
“Bitcraft News” (@bitcraftnews), 7 subscribers as measured 28 September 2026. Telegram Register, tgregister.com/channel/bitcraftnews.
Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.