Telegram RegisterThe public register of Telegram

Channel

Unreal Engine ru

@Unreal_Engine_ru

On this record: Growth · Engagement · What this channel posts · Reactions · Advertising · Posts · Citations · Handles named that no longer answer · Cite this entry

7,667subscribers

-1 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of 3,162–10,000.

Register entry

Telegram ID-1001591804172
TypeChannel
Username@Unreal_Engine_ru
DescriptionUnreal Engine По всем вопросам пишите @itru1
CreatedBetween 1 August 2021 and 31 January 2023— estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded7 August 2026
Last confirmed live10 August 2026
Measurements held3
Confirmed unchanged1 time, most recently 10 August 2026
On Telegramt.me/Unreal_Engine_ru

Growth

7,6677,6687,667.57 August 2026 — 7,668 subscribers8 August 2026 — 7,668 subscribers10 August 2026 — 7,667 subscribers7 August 202610 August 2026
3 measurements spanning 4 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 7,667–7,668 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
10 Aug 2026, 23:317,667-1
8 Aug 2026, 01:347,668no change
7 Aug 2026, 09:477,668first reading

Engagement

13 posts held, back to 4 August 2025the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 11 pagesof Telegram’s post history, 20 posts per page.

Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 13 posts for this entry, the most recent from 8 June 2026. An engagement rate over an empty window would be a number about nothing.

What this channel posts

Photos
58
Videos
3
Links
698

Lifetime counters from Telegram’s own channel header, read 12 August 2026 — not the date at the top of this page, which is when the subscriber count was last read. Below Telegram’s rounding threshold, so these counts are exact.

Reaction mix

44 reactions across 12 posts, in 13 distinct kinds. The most used accounts for 29.5% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
🔥1329.5%
1227.3%
👍511.4%
🌚24.55%
💩24.55%
🙏24.55%
🤣24.55%
❤‍🔥12.27%
👏12.27%
💯12.27%
🕊12.27%
🗿12.27%
🥴12.27%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 13 of the 13 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 44reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 13 most recent posts we hold, published 4 August 2025 to 8 June 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Advertising

Ad load
7.69%
1 of 13 posts carry an ad marker
Regulatory tokens
1
posts carrying an erid · 1 distinct token
Median views · ads
1,980
over 1 measured post
Median views · rest
2,170
over 12 measured posts

An ad marker, not a judgement about a post. A post is counted here because it carries one of two explicit markings: an erid token, which Russian law has required on paid placements since 2022 and which is issued against a specific advertising contract, or a #реклама / #ad hashtag in the body, which is the channel declaring it itself. The first is documentary; the second is a self-declaration and is weaker. No classifier reads the text and decides — nothing on this site guesses that a post is an advertisement.

This is a floor, and it can only ever be a floor.A channel that runs paid placements without marking them produces no marker for us to count, and an unmarked ad is indistinguishable from an ordinary post on the public surface. The ad load above therefore means “the share of posts that declared themselves”, never “the share of posts that were paid for”. A low figure is not evidence of a channel that runs few ads.

Both figures are medians, and no ratio between them is published. Each is a view reading that actually occurred on a post, picked by percentile_disc rather than averaged, so one viral post cannot move it and no interpolated value is invented between two readings. The sample on one side is under five posts, which is too thin to compare. The two figures are shown side by side with the count behind each, and deliberately not divided into a headline like “ads get x% fewer views” — an arithmetic that is easy to print and, at this sample size, means nothing.

Advertising tokens recorded on this entry
eridPostsFirst seenLast seen
2Vtzqwghwpt11 June 20261 June 2026

A token repeated across several posts is one advertising contract placed more than once, which is what the identifier is for. The strings are reproduced exactly as they appeared in the post or in its click-through URL and are not validated against any registry — we record the marker a channel published, and whether it resolves to a real contract is a question for the register that issued it.

Measured over the 13 most recent posts we hold, published 4 August 2025 to 8 June 2026. Views are the latest single reading held for each post, and any reading at or above 1,000 is rounded by Telegram to three significant figures.

Recent posts

8 Jun 2026, 09:40 UTC≈1,970 views10 reactionsread 12 August 2026
Photo

🛑 Хватит юзать Cast To! Основы Blueprint Interfaces в UE5 Новички часто связывают чертежи напрямую через Cast To. Это создает жесткую связь (_Hard Reference_): загружая один объект, UE тянет в память все связанные ассеты. Итог — долгая компиляция и забитая оперативка. 🛡 Решение — Blueprint Interfaces (BPI) Интерфейсы позволяют объектам общаться «вслепую». Например, для механики урона: 1️⃣ Создаем интерфейс BPI_Dam

🔥32❤‍🔥1👍1🕊1🗿1🥴1

1 Jun 2026, 15:15 UTC≈1,980 views3 reactionsread 12 August 2026
Advertisementerid 2VtzqwghwptVideo

Чеклист: 50 ошибок в портфолио дизайнеров Основано на разборе 1000+ портфолио. Формфактор собрали ошибки, которые: — портят первое впечатление от портфолио — вызывают отторжение у лида — убивают шансы на оффер Актуально для рынка 2026. Чеклист в закрепе @formfactor Реклама.

👍2💯1

21 May 2026, 10:13 UTC≈2,240 views1 reactionsread 12 August 2026

UE5 VFX Artist - Tech artist (Senior) Студия Odd Meter (odd-meter.com) ищет выдающегося UE5 FX-артиста — синьора для работы над сюжетным souls-like экшеном. Задачи: • Разработка VFX для всего, чего только можно Требования: • Портфолио/шоурил с примерами классных работ • Мощный навык работы с UE5: Niagara, материалы, Chaos и т. п. • Классно, если есть владение Houdini / EmberGen / Substance Designer Проект: Сюжетна

👍1

20 May 2026, 15:09 UTC≈2,170 views1 reactionsread 12 August 2026

Без исходников — UT99 мультиплеер в браузере Читать...

🙏1

20 May 2026, 10:49 UTC≈2,170 views1 reactionsread 12 August 2026

Сложности разработки на UE 4 и анонс на крупном медиа Читать...

🙏1

18 May 2026, 09:45 UTC≈1,310 views1 reactionsread 12 August 2026

«Игру нельзя придумать на совещании»: как делают «Войну миров: Сибирь», сбор средств и команды в российском геймдеве Читать...

1

12 Jan 2026, 08:38 UTC≈1,870 views2 reactionsread 12 August 2026
Photo

Assassin Spell VFX Pack Всего в этом наборе 15 визуальных эффектов, один из которых создан с помощью каскадной системы частиц для следа. Вы можете изменить цвета визуальных эффектов в соответствии с желаемой концепцией. Поддерживаемые версии движка: 4.26+ ⬇️ Download ✏️ База материалов по Unreal Engine — @unrealengine4you

1👍1

18 Nov 2025, 12:12 UTC≈3,720 views9 reactionsread 12 August 2026

Ловите ТОП-5 ошибок — сохраните себе! ❤️ 🚫 Проект не в Gameplay Framework "Где мой Game Mode? Почему игрок не работает?" ➡️ Решение: Начинайте с уровня на основе GameMode (из шаблона) или назначайте в World Settings. 🚫 Хаос в Outliner 500 объектов без имени в папке "Actors" ➡️ Решение: Используйте Folders, Empty Actor для группировки. Именуйте понятно: не Box_345, а Env_Prop_Rock_01. 🚫 Мега-Blueprint в одном файле

🔥5💩21👏1

28 Oct 2025, 10:29 UTC≈4,200 views1 reactionsread 12 August 2026

R2: модульная платформа для автоматизации процессов девелоперских проектов на базе Unreal Engine Читать...

1

25 Sept 2025, 08:31 UTC≈3,290 views11 reactionsread 12 August 2026
Photo

Epic Games тизерит Unreal Engine 6. Разработчики обещают новые функции и улучшенный редактор. Игроки переживают за оптимизацию, ведь у UE5 с ней до сих пор проблемы. Ждать UE6 стоит не раньше 2027 года.

🔥52🌚2🤣2

9 Sept 2025, 07:47 UTC≈2,870 views2 reactionsread 12 August 2026
Photo

Unreal Engine 5: что попробовать прямо сейчас Коротко о фичах, которые реально ускоряют работу и улучшают визуал. - Nanite — виртуализованные микрополигональные меши. Идеально для детализованных статичных окружений; не включайте для скинированных персонажей. - Lumen — динамическое глобальное освещение и отражения. Быстрая итерация без bakery, отлично для смены времени суток. - World Partition — стриминг больших мир

2

7 Aug 2025, 11:37 UTC≈2,420 views0 reactionsread 12 August 2026

Всем привет! Команда Radugadesign в поиске талантливых художников и специалистов Unreal Engine для проектной работы. У нас в активной разработке — коммерческие и арт-проекты в Unreal Engine, часть из них уже на стадии продакшна. Ищем тех, кто готов подключиться и стать частью команды. Что мы делаем? Интерактивную магию по всему миру ✨ Наши проекты — на Behance: 🔗 behance.net/radugadesign Если вам откликается наш ст

Showing the 12 most recent of 13 posts we hold for @Unreal_Engine_ru. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Citation-graph rank

Citation-graph rank — 178,982 of 1,183,361entries in the measured graph. A weighted position computed from the forward and mention edges below — republished posts weigh more than named mentions — and recomputed periodically, over the whole graph. Published only as this ordinal position, never as a score: a position is a fact, and a score printed beside one channel’s name would read as a verdict this register does not make. The two counts beneath stay separate for the same reason mentions are never summed with forwards anywhere else on this page — a named-by count costs nothing to manufacture. The top 100 by this measure, or how it is computed.

Forward network

Republished by

Channels on the register that have forwarded this channel's posts into their own feed.

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Mentions

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 10 August 2026 — this entry's latest reading, not the date you are reading this.

“Unreal Engine ru” (@Unreal_Engine_ru), 7,667 subscribers as measured 10 August 2026. Telegram Register, tgregister.com/channel/Unreal_Engine_ru.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.