6 Aug 2026, 13:31 UTC6 views6 reactionsread 7 August 2026 Photo
Season 1: Faster Progress in Less Time
The biggest benefit of the season is the time you save!
For the same amount of playtime, you’ll earn more XP, currency, and loot than you would in the main world. On top of the usual rewards, you’ll have access to the Season Path, numerous quests, bonuses, seasonal events, and chests.
Over the course of the three-month season, you can make the kind of progress that would take…
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Signed Support Ligmar Online
3 Aug 2026, 14:45 UTC13 views7 reactionsread 7 August 2026 Photo
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Signed Support Ligmar Online
30 Jul 2026, 14:30 UTC17 views4 reactionsread 7 August 2026 Photo
Do you create guides, make videos, or produce other content about Ligmar Online? We want to support your work—and reward you for it.
We’re launching a support program for community creators. Share your knowledge of the game, help other players, and earn in-game currency, promo codes, and other rewards for your content.
Almost any useful format is welcome:
• guides, builds, and class breakdowns;
• content about lev…
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Signed Support Ligmar Online
28 Jul 2026, 16:51 UTC25 views5 reactionsread 7 August 2026 Photo
🐎 The Stable and the new mount system are coming to Ligmar Online in the next update.
Traveling across the world is about to become much more convenient.
Once you build a Stable in your Homestead, you’ll unlock an account-wide mount Collection. Select your favorite mount and choose a distant destination — it will carry you along the route without having to move one cell at a time.
But mounts are more than just a f…
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Signed Support Ligmar Online
9 Jul 2026, 08:43 UTC36 views6 reactionsread 7 August 2026 Photo
💎 Skins and fragments
In Ligmar Online, skins can be not only unlocked, but also improved. To do that, you need skin fragments.
When you collect enough fragments, the skin unlocks at Level 1 and stays with you. After that, duplicate fragments do not go to waste: they are used to improve the skin up to Level 5.
The higher the skin’s level and rarity, the better the rewards it brings.
🧩 Fragment types
There are tw…
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1 Jul 2026, 12:30 UTC43 views5 reactionsread 7 August 2026 Update 0.39 — Dangerous Locations, the Citadel, the Shop, and New Abilities
Hey there, adventurers! Tony here!
This is one of our biggest updates in a while. We're opening PvP in Dangerous Locations, introducing the Guild Citadel, adding power synchronization across worlds, revamping the shop, and giving every class two new abilities each. Let's dive in and see what's inside!
In short:
⚔️ PvP on Dangerous Locatio…
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30 Jun 2026, 11:22 UTC30 views5 reactionsread 7 August 2026 Photo
⚙️ Update 0.39 — Maintenance on July 1, 2026 from 11:00 to 12:00 (UTC)
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17 Jun 2026, 12:49 UTC45 views4 reactionsread 7 August 2026 Photo
Dev Diaries — Guild Citadel
Tony here!
I'm continuing to share what the team is preparing for upcoming updates. Today we'll talk about a big new mechanic for guilds — the
Citadel
Right now a guild has a number of mechanics you can interact with, but there's no depth to their development and no connection between them. We want the guild to become a true home base for players who've come together: you set goals, de…
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10 Jun 2026, 14:36 UTC41 views5 reactionsread 7 August 2026 Photo
DevBlog 06.2026 — Armory, Ancient Melting, and New Abilities
Tony here!
I'm continuing to share what the team is preparing for the upcoming update.
Today we'll talk about two important mechanics: build crafting and obtaining Ancient items. At the end, we'll briefly touch on one more part of the update — new character abilities.
⚔️ Armory Update
The Armory is becoming more important for account progression and co…
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3 Jun 2026, 12:06 UTC33 views4 reactionsread 7 August 2026 Photo
🌐 UPDATE 06.2026 — World Power & Squad Leader
Tony here!
In the upcoming update we're reworking two important parts of progression: how a hero's power works across different worlds, and how your squad develops.
The goal is simple: every world should stay alive and fair, and leveling up additional heroes shouldn't turn into an endless repetition of the same costs.
🌍 Hero power will sync with the current World Tier…
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1 Jun 2026, 12:53 UTC29 views4 reactionsread 7 August 2026 Photo
Ligmar Online Statistics for May 2026
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27 May 2026, 13:44 UTC31 views6 reactionsread 7 August 2026 Photo
⚔️ UPDATE 06.2026 — NEW DANGEROUS LOCATIONS MODE
Hey, Tony here!
We're slowly starting to lift the curtain on what the team is preparing for the next update. Today, let's talk about dangerous locations.
Dangerous locations themselves are already familiar to players: these are zones with free PvP, higher risk, but also increased loot. In the upcoming update, we want to deepen PvP interaction in these areas — specif…
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Showing the 12 most recent of 20 posts we hold for @LigmarOnline. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.