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Telegram profile photo for Hezar Game | بازی | گیم

Channel

Hezar Game | بازی | گیم

@HezarGame

On this record: Topic · Growth · Engagement · What this channel posts · Reactions · Posts · Posts edited after publishing · Polls · Citations · Cite this entry

202,454subscribers

+10,030 since we began measuring on 6 August 2026

Risers and fallers across the register · movement among entries of 100,000–316,228.

Register entry

Telegram ID-1002307648041
TypeChannel
Username@HezarGame
Descriptionبه سرزمین گیمرها خوش اومدی! 🔥 هر روز کلیپ، گیم‌پلی و لحظات خفن از دنیای بازی‌ها 🎮⚡ 🏅خرید و مشاوره اکانت: @HezarGame_Supportt 📢 تبلیغات: @Bistodo_Ads
CreatedBetween 1 September 2024 and 31 March 2025 — estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded6 August 2026
Last confirmed live26 September 2026
Measurements held35
Confirmed unchanged1 time, most recently 26 September 2026
On Telegramt.me/HezarGame

Topic

Gaming — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-UD-Q6_K_XL, prompt version 1) read this channel’s own recent posts on 8 August 2026 and assigned it the closest of 31 fixed categories, at 100% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and why it has no browse page of its own yet.

Growth

192,424202,894197,6596 August 2026 — 192,424 subscribers6 August 2026 — 192,495 subscribers7 August 2026 — 192,682 subscribers8 August 2026 — 192,754 subscribers9 August 2026 — 194,387 subscribers10 August 2026 — 194,323 subscribers11 August 2026 — 194,275 subscribers12 August 2026 — 194,286 subscribers13 August 2026 — 194,443 subscribers14 August 2026 — 194,275 subscribers16 August 2026 — 194,028 subscribers17 August 2026 — 194,556 subscribers18 August 2026 — 195,441 subscribers19 August 2026 — 196,131 subscribers20 August 2026 — 197,662 subscribers21 August 2026 — 197,799 subscribers22 August 2026 — 198,338 subscribers24 August 2026 — 199,999 subscribers25 August 2026 — 200,590 subscribers26 August 2026 — 200,962 subscribers27 August 2026 — 201,483 subscribers28 August 2026 — 202,071 subscribers29 August 2026 — 202,420 subscribers30 August 2026 — 202,611 subscribers31 August 2026 — 202,438 subscribers1 September 2026 — 202,325 subscribers2 September 2026 — 202,377 subscribers3 September 2026 — 202,321 subscribers5 September 2026 — 202,323 subscribers9 September 2026 — 202,575 subscribers11 September 2026 — 202,894 subscribers13 September 2026 — 202,720 subscribers15 September 2026 — 202,678 subscribers17 September 2026 — 202,728 subscribers26 September 2026 — 202,454 subscribers202,4546 August 202626 September 2026
35 measurements spanning 51 days, net +10,030. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 190,854–204,465 and does not start at zero.
Measurement log — every subscribers count we have recorded, most recent 20 of 35
Measured (UTC)SubscribersChange
26 Sept 2026, 14:39202,454-274
17 Sept 2026, 09:22202,728+50
15 Sept 2026, 10:02202,678-42
13 Sept 2026, 16:19202,720-174
11 Sept 2026, 21:15202,894+319
9 Sept 2026, 08:18202,575+252
5 Sept 2026, 22:20202,323+2
3 Sept 2026, 22:39202,321-56
2 Sept 2026, 11:13202,377+52
1 Sept 2026, 08:56202,325-113
31 Aug 2026, 11:34202,438-173
30 Aug 2026, 09:06202,611+191
29 Aug 2026, 06:16202,420+349
28 Aug 2026, 06:53202,071+588
27 Aug 2026, 10:18201,483+521
26 Aug 2026, 10:12200,962+372
25 Aug 2026, 09:58200,590+591
24 Aug 2026, 10:05199,999+1,661
22 Aug 2026, 18:25198,338+539
21 Aug 2026, 07:43197,799first reading

Engagement

1,241 posts held, back to 5 August 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 108 pages of Telegram’s post history, 20 posts per page.

ERR · 30 days
1.61%
avg views ÷ 202,454 subscribers
Avg views / post
3,260
732 posts measured
Reaction rate
1.46%
reactions ÷ views · ER floor
Posts in window
732
of 1,241 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views — note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate. It is computed over the 729 of 732 measured posts that carry a reaction reading, and over those same posts' views.

What these figures were computed from
WindowRolling 30 days · latest post in window 27 September 2026
Posts held1,241 (5 August 2026 – 27 September 2026)
Views total2,389,098
Reactions total34,815
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken27 Sept 2026, 08:16 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

What this channel posts

Photos
≈2,550
Videos
≈568
Links
≈2,450

Lifetime counters from Telegram’s own channel header, read 27 September 2026 — not the date at the top of this page, which is when the subscriber count was last read. A count marked ≈ was rounded by Telegram before we ever saw it — t.me prints these counters in full below 1,000 and to three significant figures above, so ≈142,000 means somewhere between 141,500 and 142,499.

Video runtime
3h 03m
Average length
1m 02s

Measured directly from 178 videos with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no ≈ mark.

Reaction mix

49,185 reactions across 995 posts, in 10 distinct kinds. The most used accounts for 29.0% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
❤14,27129.0%
🔥14,20328.9%
😁6,11412.4%
👍4,7929.74%
👎2,7415.57%
💔2,5475.18%
😐2,3374.75%
😍1,0972.23%
🤯7261.48%
👏3570.726%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 995 of the 1,000 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 49,185 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 1,000 most recent posts we hold (the sample is capped at 1,000), published 18 August 2026 to 27 September 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

27 Sept 2026, 07:58 UTC409 views7 reactionsread 27 September 2026
Photo

🇯🇵🎮 بودجه پروژه PHYSINT حدود 400 میلیون دلاره؟ کریس درینگ ادعا کرده که بودجه بازی PHYSINT تو Xbox حدود 400 میلیون دلاره، ولی جیسون شرایر در صحتش شک کرده. شرایر توضیح داده که یه نفر از Xbox که دانش مستقیم از این توافق داره بهش گفته شرکت PHYSINT رو با مبلغی خیلی کمتر از 400 میلیون دلار امضا کرده. اون همچنین اشاره کرده که چند رقم مختلف مرتبط با بازی وجود داره، از جمله بودجه اصلی با پلی‌استیشن، هزینه‌های پیش‌بینی‌شده موق…

👎4👍2❤1

Signed ‌‌ ‌ ‌‌eva⁴‌‌

27 Sept 2026, 07:17 UTC≈1,030 views20 reactionsread 27 September 2026
Video

🧩 فنای GTA VI با بررسی ویدئوی رسمی بازی متوجه رفتار متفاوت گلوله‌ها شدن، تو بعضی صحنه‌ها به نظر می‌رسه گلوله‌ها زمان حرکت و مسیر مشخصی دارن و برخلاف سیستم Hitscan، برخوردشون صرفا به صورت لحظه‌ای محاسبه نمیشه! تو شلیک‌های دوربرد و مخصوصا تیراندازی با شاتگان، پراکندگی گلوله‌ها هم طبیعی‌تر به نظر می‌رسه و هر شلیک روی سطح هدف الگوی متفاوتی ایجاد می‌کنه. اگه این برداشت درست باشه، احتمالا سرعت گلوله و افت مسیرش هم می‌تونه …

❤16👍3🔥1

Signed ‌‌ ‌ ‌‌eva⁴‌‌

27 Sept 2026, 06:26 UTC≈1,460 views20 reactionsread 27 September 2026
Photo

🇯🇵🧩 تو سال‌های اخیر هر دو مجموعه Resident Evil و Silent Hill دوباره حضور پررنگی تو دنیای بازی‌ها پیدا کردن و چندین عنوان جدید از این دو فرنچایز روی PS5 عرضه شده! طرفدارای Resident Evil با بازسازی‌هایی مثل RE2 و RE4 و همچنین نسخه‌های جدید این مجموعه، و طرفدارای Silent Hill با بازگشت این فرنچایز و آثاری مثل Silent Hill 2 Remake و بازی‌های جدید، شاهد انتشارهای پشت سر هم تو سبک وحشت بودن. درباره Silent Hill f هم واکنش‌ها…

❤14👍3🔥2😍1

Signed ‌‌ ‌ ‌‌eva⁴‌‌

27 Sept 2026, 05:28 UTC≈1,780 views18 reactionsread 27 September 2026
Photo

🇯🇵🧩 درآمد گیمینگ PC تو ژاپن تو چهار سال بیش از دو برابر شده، از 132.1 میلیارد ین تو 2021 به بیش از 300 میلیارد ین تو 2025! فقط بازی‌های ژاپنی نیستن که کمک می‌کنن، Apex Legends، Counter-Strike 2، PUBG، ARC Raiders و Call of Duty از بزرگ‌ترین بازی‌های PC تو ژاپن هستن. گفته شده PC الان 12٪ از درآمد گیمینگ ژاپن رو تشکیل میده، در حالی که تو 2021 فقط 6٪ بود. ⚽️‌ @HezarGame

❤15👍1🔥1😍1

Signed ‌‌ ‌ ‌‌eva⁴‌‌

26 Sept 2026, 21:02 UTC≈3,330 views39 reactionsread 27 September 2026
Photo

🧩 ماشینی که توی آرت‌ورک جدید GTA VI هستش تو Extended Look هم بود. ⚽️‌ @HezarGame

👍28❤6🔥4😍1

Signed Pedram

26 Sept 2026, 20:27 UTC≈3,550 views54 reactionsread 27 September 2026
Video

🧩 اگه دیزنی برای Resident Evil 4 Remake انیمیشن میساخت: 🐸 ⚽️‌ @HezarGame

😍39🔥10❤3😐2

Signed ‌‌ ‌ ‌‌eva⁴‌‌

26 Sept 2026, 19:55 UTC≈3,810 views23 reactionsread 27 September 2026
Photo

🎮 اجرای بازی‌های PS2 روی PS5 وارد مرحله جذاب‌تری شد! یه پروژه Homebrew با اسم PS5SX2 در حال توسعه‌ست که هدفش اجرای بازی‌های PlayStation 2 روی PS5 ـه، یعنی به جای اینکه برای بازی‌های قدیمی PS2 به کنسول اصلی نیاز داشته باشی، شبیه‌ساز سخت‌افزار PS2 رو روی PS5 بازسازی می‌کنه. تو نسخه‌های جدید، رابط کاربری پروژه پیشرفت زیادی کرده و حالا بازی‌ها می‌تونن با کاورهای سه‌بعدی داخل یه محیط شبیه کتابخونه بازی نمایش داده بشن و کا…

🔥17❤2👎1💔1😁1😍1

Signed ‌‌ ‌ ‌‌eva⁴‌‌

26 Sept 2026, 19:18 UTC≈3,740 views29 reactionsread 27 September 2026
Video

🧩 بعد جدید Minecraft با اسم Sift معرفی شد! گفته شده Sift یه بُعد کاملا جدید تو دنیای Minecraft ـه که برای اولین بار تو Minecraft Dungeons II قابل تجربه خواهد بود، بازیکن‌ها از طریق شکاف‌ها و Riftهای مرموز وارد این دنیای ناشناخته میشن. این بُعد محیطی کاملا متفاوت با دنیای معمول Minecraft داره، مناظر عجیب و چشم‌نواز کنار موجودات و تهدیدهای جدید، بخش مهمی از ماجراجویی تو Sift رو تشکیل میدن. طبق اطلاعات منتشرشده، Minecra…

❤22🔥5👍1😍1

Signed ‌‌ ‌ ‌‌eva⁴‌‌

26 Sept 2026, 18:57 UTC≈3,640 views50 reactionsread 27 September 2026
Photo

🧩 نگاهی به نسخه فیزیکی مجله Gameinformer با کاور GTA VI ⚽️‌ @HezarGame

😍40🔥7👍2👎1

Signed Pedram

26 Sept 2026, 18:50 UTC≈3,310 views92 reactionsread 27 September 2026
Photo

🔻 برای کدوم بازی گریه کردین؟ ⚽️‌ @HezarGame

💔82👎5👍3❤1😍1

Signed Pedram

26 Sept 2026, 18:11 UTC≈3,660 views60 reactionsread 27 September 2026
Photo

🧩 به خاطر عرضه GTA 6، سونی انتظار داره کنسول‌های PS5 Pro تو همه بازارهای جهانی تا سال 2027 با کمبود شدید مواجه بشن! ⚽️‌ @HezarGame

👍36💔13😁5❤4👎1🔥1

Signed ‌‌ ‌ ‌‌eva⁴‌‌

26 Sept 2026, 17:41 UTC≈3,820 views16 reactionsread 27 September 2026
Photo

🧩 تام هندرسون: به نظر می‌رسه Halo در حال ریبوت شدنه! تام هندرسون، خبرنگار Insider Gaming، تو صحبت‌های اخیرش گفت طبق اطلاعاتی که در اختیار داره، به نظر می‌رسه فرنچایز Halo در حال ریبوت شدنه، موضوعی که می‌تونه با تغییرات اخیر مایکروسافت تو ساختار توسعه این مجموعه هم‌خوانی داشته باشه. مایکروسافت رسما اعلام کرده که Activision مسئول توسعه بازی بعدی Halo شده و یه تیم جدید و اختصاصی، جدا از تیم‌های درگیر با Call of Duty، رو…

❤12👍2😁1😍1

Signed ‌‌ ‌ ‌‌eva⁴‌‌

Showing the 12 most recent of 1,241 posts we hold for @HezarGame. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Posts edited after publishing

@HezarGame edited 7 posts after it first published — the same permalink now carries different wording than the one this register originally read, caught because our own crawl held a copy of the earlier text.

An edit is not deception. Typo fixes, price updates and corrections look exactly like this too — this register can tell you the wording changed and when, not why. How this is measured.

First edit seen
9 August 2026
Most recent edit
27 September 2026

Polls

The 2 polls we hold for this entry, as Telegram rendered them when we read the post. A poll’s figures keep moving after that, so each one is dated.

25 Aug 2026, 20:11 UTCAnonymous Poll572 voters

⁉️ از مراسم امشب Gamescom راضی بودین؟

  1. 👍34%
  2. 👎66%

Shares as published. No per-option vote count is published by Telegram, so none is shown.

23 Aug 2026, 15:01 UTCAnonymous Poll943 voters

⁉️ بنظر شما زمان پیش نمایش Extended Look بازی GTA VI که قراره پنجشنبه شب از نتفلیکس پخش شه چقدر خواهد بود؟

  1. 🧩 زیر 10 دقیقه24%
  2. 🧩 بالای 10 دقیقه25%
  3. 🧩 بالای 20 دقیقه26%
  4. 🧩 بالای 30 دقیقه25%

Shares as published. No per-option vote count is published by Telegram, so none is shown.

Percentages only — there are no per-option vote counts here, because Telegram publishes none. The public post preview gives each option’s share and a single voter total, and nothing else. Multiplying one by the other would produce a per-option tally that looks measured and is not: the shares are rounded to whole numbers before we ever see them. We print what was published and leave the column that does not exist empty.

The shares need not add up to 100. Rounding alone puts many polls at 99 or 101. A poll that allows more than one answer per voter runs well past 100 by design, and several here do. The bars are drawn against a fixed 100% track at each option’s own percentage rather than normalised to the total, so a poll that exceeds it shows that it does instead of being quietly rescaled.

Read from the 1,000 most recent posts we hold (the sample is capped at 1,000), published 18 August 2026 to 27 September 2026. Telegram labels each poll by kind — an anonymous poll, a quiz, a closed set of final results — and that label is reproduced rather than paraphrased.

Forward network

Republished by

Channels on the register that have forwarded this channel's posts into their own feed.

Built only from forwarded posts we have actually read, on both sides. Coverage is early and deliberately incomplete: a missing link means we have not read the post that would prove it, never that the relationship does not exist. Counts are distinct forwarded posts observed, so they only ever go up as we read more.

Mentions

Named by 4 registered channels — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 26 September 2026 — this entry's latest reading, not the date you are reading this.

“Hezar Game | بازی | گیم” (@HezarGame), 202,454 subscribers as measured 26 September 2026. Telegram Register, tgregister.com/channel/HezarGame.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.