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Channel
Resume in GameDev & IT
@GameDev_and_Tech_resume
On this record: Growth · Engagement · Reactions · Posts · Citations · Cite this entry
95subscribers
+3 since we began measuring on 3 November 2026
Risers and fallers across the register · movement among entries of Under 1,000.
Register entry
| Telegram ID | -1003852527025 |
|---|---|
| Type | Channel |
| Username | @GameDev_and_Tech_resume |
| Created | 24 January 2026 — measured — dated from the channel’s first post |
| First recorded | 3 November 2026 |
| Last confirmed live | 3 November 2026 |
| Measurements held | 2 |
| Confirmed unchanged | 1 time, most recently 3 November 2026 |
| On Telegram | t.me/GameDev_and_Tech_resume |
Growth
| Measured (UTC) | Subscribers | Change |
|---|---|---|
| 3 Nov 2026, 22:07 | 95 | +3 |
| 3 Nov 2026, 07:22 | 92 | first reading |
Engagement
18 posts held, back to 24 January 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 1 page of Telegram’s post history, 20 posts per page.
- ERR · 30 days
- 91.8%
- avg views ÷ 95 subscribers
- Avg views / post
- 87.2
- 13 posts measured
- Reaction rate
- 1.13%
- reactions ÷ views · ER floor
- Posts in window
- 15
- of 18 held
ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.
ER is defined industry-wide as (forwards + reactions + comments) ÷ views — note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate. It is computed over the 2 of 13 measured posts that carry a reaction reading, and over those same posts' views.
| Window | Rolling 30 days · latest post in window 2 November 2026 |
|---|---|
| Posts held | 18 (24 January 2026 – 2 November 2026) |
| Views total | 1,134 |
| Reactions total | 2 |
| Forwards / comments | not exposed by the public surface — not measured, not estimated |
| Readings taken | 3 Nov 2026, 07:22 UTC |
Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.
Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.
Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.
Reaction mix
3 reactions across 3 posts, in 2 distinct kinds. The most used accounts for 66.7% of them.
| Reaction | Count | Share | Share, drawn |
|---|---|---|---|
| 🔥 | 2 | 66.7% | |
| 👾 | 1 | 33.3% |
No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.
Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.
Coverage. Reactions were read on 3 of the 18 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 3 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.
Measured over the 18 most recent posts we hold, published 24 January 2026 to 2 November 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.
Recent posts
Овечкин Ратмир Technical Artist / 3D Artist / Programmer Обо мне Technical Artist на стыке 3D-графики и кода. Около 6 лет в 3D (Blender, 3ds Max, Substance 3D Painter, Zbrush) и 4 года в программировании (GDScript, Python). Готовлю и оптимизирую 3D-ассеты, интегрирую их в движок, пишу шейдеры пост обработки и инструменты для редактора, которые ускоряют работу команды. Основной движок - Godot 4, также могу экспортиро…
File, posted without a caption
Ищу вакансии full time, part time, проектная занятость. В качестве Technical Artist, 3D Generalist, Level designer. Немного обо мне: Меня зовут Анастасия, я технический художник и 3D Generalist. В настоящее время я работаю над собственным игровым проектом, где самостоятельно управляю всем рабочим процессом. В качестве Technical Artist я импортирую и настраиваю ресурсы в игровой движок, разрабатываю и настраиваю шей…
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🔥1
Looking for a job: Playable Ads Developer / Interactive Ads Developer / AI Playable Ads Developer / Разработчик интерактивной рекламы I'm a Playable Ads Developer with 2.5+ years of commercial Frontend experience. I'm currently transitioning from Frontend development into interactive advertising and game development, focusing on JavaScript/TypeScript and game mechanics. My goal is to combine my existing engineerin…
#java #backend #typescript #unity #unreal_engine Backend/Fullstack разработчик (Java/Typescript) Последние 7 лет трудился в геймдеве. - Пилил систему аналитики для Belka Games - Сайт + самописную CRM для Battlesmiths (battlesmiths.com) - Серверную логику для них же (авторизация, соц.сервисы, платежи, игровая логика) Умею всё и даже чуть-чуть больше, в свободное время прокачиваюсь в клиентской разработке. Ищу позиц…
Даниил Вайсхайм — IT Project Manager / Integration & Operations Lead Привет! Я работаю на стыке управления проектами, технической интеграции и выстраивания процессов. Выпускник направления «Управление IT-проектами» (АНГТУ). В B2B-продукте SearchBooster с нуля выстроил и регламентировал работу 1-й и 2-й линий техподдержки, управлял жизненным циклом тикетов в Jira и лидировал клиентские интеграции под ключ — включая за…
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🎮 Линар Хилажев — Tech Product / Product Engineer Привет! Я работаю на стыке продукта и разработки: запускал кроссплатформенный мессенджер MinChat, сейчас развиваю B2C-сервис Audio Process, а до этого несколько лет делал игры на Unity для PC, Android и Web. В геймдеве работал над Berserk Heroes Online, Thesia, Heroes of Artadis и Merge Punk — занимался клиентской разработкой и игровыми системами. Умею погрузиться в…
Всем привет! Ищу работу в геймдев или IT-компаниях. Имею более 8 лет работы в различных сферах: служба поддержки, project management, SMM-management, управление персоналом и геймдизайн. Имею высшее образование в сфере менеджмента, пройденные и завершённые курсы по управлению командой, геймдизайну и психологии в играх. Умею выстраивать бизнес-процессы, проводить расширенную аналитику и внимательно отношусь к деталям …
Showing the 12 most recent of 18 posts we hold for @GameDev_and_Tech_resume. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.
Mentions
Named by 1 registered channel — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.
Named by
Channels on the register whose posts name this channel's handle.
Names
Channels on the register whose handles appear in this channel's posts.
A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.
Cite this entry
A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 3 November 2026 — this entry's latest reading, not the date you are reading this.
“Resume in GameDev & IT” (@GameDev_and_Tech_resume), 95 subscribers as measured 3 November 2026. Telegram Register, tgregister.com/channel/GameDev_and_Tech_resume.
Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.