Telegram RegisterThe public register of Telegram

Channel

⛔ Discontinued

@EverreachLabs

On this record: Growth · Engagement · What this channel posts · Reactions · Posts · Citations · Cite this entry

11,457subscribers

-89 since we began measuring on 7 August 2026

Risers and fallers across the register · movement among entries of 10,000–31,623.

Register entry

Telegram ID-1002127561764
TypeChannel
Username@EverreachLabs
CreatedBetween 1 November 2023 and 31 May 2024— estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded7 August 2026
Last confirmed live13 August 2026
Measurements held8
Confirmed unchanged1 time, most recently 13 August 2026
On Telegramt.me/EverreachLabs

Growth

11,45711,54611,501.57 August 2026 — 11,546 subscribers7 August 2026 — 11,545 subscribers8 August 2026 — 11,527 subscribers9 August 2026 — 11,508 subscribers10 August 2026 — 11,496 subscribers11 August 2026 — 11,483 subscribers12 August 2026 — 11,469 subscribers13 August 2026 — 11,457 subscribers7 August 202613 August 2026
8 measurements spanning 6 days, net -89. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 11,444–11,559 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
13 Aug 2026, 07:1511,457-12
12 Aug 2026, 06:0311,469-14
11 Aug 2026, 08:1311,483-13
10 Aug 2026, 09:2011,496-12
9 Aug 2026, 12:3311,508-19
8 Aug 2026, 13:1011,527-18
7 Aug 2026, 14:0811,545-1
7 Aug 2026, 01:4611,546first reading

Engagement

20 posts held, back to 15 May 2025the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 16 pagesof Telegram’s post history, 20 posts per page.

ERR · 30 days
no view readings in window
Avg views / post
no view readings
Reaction rate
this channel exposes no reaction counts
Posts in window
1
of 20 held

ERR is average views per post over the last 30 days divided by subscribers, the definition TGStat uses, so this figure is comparable with the one you will see elsewhere. It falls structurally as a channel grows: a high ERR on a small channel and a low one on a large channel describe reach mathematics, not quality. We publish the figure and the sample it came from and pass no verdict on it.

ER is defined industry-wide as (forwards + reactions + comments) ÷ views— note the denominator is views, not subscribers. Telegram’s public web preview carries views and reactions but not forward or comment counts, so the reaction rate above is the reactions term only and is therefore a floor: the true ER for this channel is higher by an amount we have not measured and will not estimate.

What these figures were computed from
WindowRolling 30 days · latest post in window 20 July 2026
Posts held20 (15 May 202520 July 2026)
Views total
Reactions total
Forwards / commentsnot exposed by the public surface — not measured, not estimated
Readings taken13 Aug 2026, 04:05 UTC

Views are a single reading per post, taken at the time above. A post published in the last day or two is still accumulating views, which pulls the 30-day average down slightly. That is a property of the standard definition rather than a fault in it, so we keep the definition rather than “correcting” the number into something nobody can reproduce.

Precision. Telegram publishes view counts on its public widget in short form — 8.12K, 3.7M — so any reading at or above 1,000 reaches us rounded to three significant figures, and only counts below 1,000 are exact. Averages and rates derived from them are shown to the same precision rather than to the unit: a figure like 3,701,250 would assert digits nobody measured.

Reaction counts are published per emoji and rounded the same way, so a total below 1,000 is exact and a larger one is a sum that may carry a rounded component from each emoji above 1,000. Because it is a sum, it does not look rounded — read a large reaction total as three significant figures per contributing emoji rather than as the figure it prints.

What this channel posts

Video runtime
48s
Average length
16s

Measured directly from 3 videos with a duration reading, out of the posts we hold for this channel — not this channel’s whole posting history, only the sample this register has actually read. An exact reading to the second, taken from the post itself rather than from Telegram’s own rounded chrome, so it carries no mark.

Reaction mix

408 reactions across 19 posts, in 15 distinct kinds. The most used accounts for 41.2% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
🔥16841.2%
15738.5%
👍235.64%
102.45%
🤪92.21%
❤‍🔥81.96%
👏81.96%
🗿61.47%
🥰51.23%
🆒40.98%
😁40.98%
💊20.49%
🤯20.49%
🎉10.245%
🙊10.245%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 19 of the 20 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 408reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 20 most recent posts we hold, published 15 May 2025 to 20 July 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Recent posts

22 Apr 2026, 10:31 UTC941 views18 reactionsread 13 August 2026
Photo

EVERREACH WINS THE PITCH BY DEEL 🏆 Big news Reachers. Here's what just happened. 👇 The Competition 35,000 startups applied worldwide. 7 cities across the globe: Tel Aviv, Dubai, Singapore, New York, London, Berlin, Paris. Up to 10 winners per city. Everreach Labs just won Paris, presented by J.P. Morgan at Station F. We secured $50,000 and our spot among the 100 global finalists competing for $1,000,000: top 10 win

13🗿4🥰1

14 Apr 2026, 12:28 UTC864 views15 reactionsread 13 August 2026
Photo

REVENGE: NEW PHASE We’re making a decisive move. REVENGE is going Premium. Here’s what it means 👇 🎯 The Shift • From free to play → Premium • Experience over retention loops • No pay to win. No artificial walls • The game comes first. Always 🧩 What Changes • More intentional progression • Tighter pacing • Systems built for gameplay, not constraints • Post launch expansions through DLC ⚔️ Core Experience • 4 play

🔥931👏1🥰1

18 Mar 2026, 16:54 UTC909 views16 reactionsread 13 August 2026
Photo

Everreach Labs is officially in the Paris Blockchain Week #StartInBlock 2026 Top 100. Selected from over 1000 applicants, we will be pitching our interactive infrastructure model directly from the Louvre. We are a gaming studio and experimental lab building the execution logic behind playable streams. Our ecosystem bridges three core domains: - Game Products: REVENGE, our stream-native co-op PvE FPS available on S

14💊1🔥1

23 Feb 2026, 13:52 UTC953 views11 reactionsread 13 August 2026
Photo

DICE 2026 — Our First DICE. First Time in Vegas 🎲 Last week was a milestone for Everreach Labs. First time attending the D.I.C.E. Summit. We went to listen, connect, and pressure-test our thesis. Here’s what we saw: 📉 VC funding for game content still in retreat 🤝 Some publishers shopping again — but budgets tighter ⚖️ More sellers than buyers right now 💸 New alternative financing models emerging (wild west phase

9🔥2

5 Jan 2026, 14:46 UTC≈1,120 views28 reactionsread 13 August 2026
Photo

Happy New Year from the Everreach Labs team 🎆 First, thank you. Your support, patience, and belief in the project haven’t gone unnoticed. 2025 was a tough year for the gaming space. While many teams slowed down or shut down entirely, we kept pushing quietly and consistently to keep moving forward. The recent U.S. investor roadshow (SF, LA, NYC) led to strong conversations and real momentum on fundraising. January

17🤪9😁2

26 Dec 2025, 13:09 UTC≈1,090 views24 reactionsread 13 August 2026
Photo

Merry Christmas from the Everreach Labs team 🎄 As the year winds down, we just want to say a huge thank you to everyone who’s been part of the journey so far. While most people are unplugging, the team is still behind the scenes polishing gameplay, stress-testing systems, and getting REVENGE ready for what’s next. 2025 is shaping up to be a big one — and this community is a core part of why. We’ve got more announce

🔥183🥰3

5 Dec 2025, 12:27 UTC≈1,400 views19 reactionsread 13 August 2026
Photo

🚨 US ROADSHOW — SF / LA / NYC 🇺🇸 We will be in the U.S. over the next 3 weeks meeting founders, investors and gaming partners to push Everreach Labs and REVENGE forward. Here’s the route: 📍 San Francisco: Dec 1–7 📍 Los Angeles: Dec 8–14 📍 New York: Dec 15–21 We’re building the next layer of live interactive gaming: ⚡ 600K+ pre-registrations & wishlists ⚡ Top 10 Worldwide on Epic Games ⚡ Official Twitch partnersh

14🔥4❤‍🔥1

3 Nov 2025, 10:56 UTC≈1,540 views24 reactionsread 13 August 2026

🔥 Breaking News from Everreach Labs! 💰 After investing $1M in our previous round, Magic Media — the powerhouse behind Cyberpunk 2077, Remnant 2, New World, and Call of Duty: Modern Warfare — has reinvested in our current round! This renewed partnership strengthens our shared vision as we move toward the launch of REVENGE — the first Twitch-integrated extraction shooter. 🎮 Key Highlights: • 600K+ wishlists & pre-re

16🔥5👏2👍1

21 Oct 2025, 11:23 UTC≈1,590 views26 reactionsread 13 August 2026
Photo

Quick snapshot of where we stand: 🎯 Status 600K+ wishlists | 50% Bridge Round filled | 2 months to launch 🚀 💰 Funding & Listings • $750K Bridge Round: ~50% committed — final talks with publishers, VCs & angels. • $EVRX TGE: offers from MEXC, Gate.io, KuCoin, Bitget, Binance Alpha; talks ongoing with Bybit & OKX. • TGE planned shortly after launch (Dec 2025). 🎮 Development • Polishing phase: Magic Media improving A

👍13🔥9👏3🎉1

22 Sept 2025, 11:18 UTC≈1,530 views35 reactionsread 13 August 2026
Video

It’s been a busy summer at Everreach Labs — while things might look calm, the team has been grinding across development, recruitment, and funding to keep REVENGE on track for launch. Here’s what’s been happening: 🎮 Development We’ve been testing new gameplay features for the pre-alpha. With top industry leaders providing outside perspective, we’re sharpening every corner of the arena to make REVENGE unforgettable.

🔥234👍4👏2🤯2

25 Aug 2025, 13:42 UTC≈1,600 views21 reactionsread 13 August 2026
Video

🌟 COMMUNITY SPOTLIGHT: BeardedMuscle Bearded was one of the first streamers we invited to play the earliest builds of the REVENGE Pre-Alpha. He sat down with our Design Director, Phil O’Connor, to share first impressions, explore the game’s core systems, and discuss features planned for future updates. His perspective as a creator highlighted what we're aiming for: a high quality multiplayer co-op game with evolvi

14🔥7

Showing the 12 most recent of 20 posts we hold for @EverreachLabs. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Citation-graph rank

Citation-graph rank — 868,140 of 1,169,250entries in the measured graph. A weighted position computed from the forward and mention edges below — republished posts weigh more than named mentions — and recomputed periodically, over the whole graph. Published only as this ordinal position, never as a score: a position is a fact, and a score printed beside one channel’s name would read as a verdict this register does not make. The two counts beneath stay separate for the same reason mentions are never summed with forwards anywhere else on this page — a named-by count costs nothing to manufacture. The top 100 by this measure, or how it is computed.

Mentions

Named by 1 registered channel — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

Named by

Channels on the register whose posts name this channel's handle.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 13 August 2026 — this entry's latest reading, not the date you are reading this.

“⛔ Discontinued” (@EverreachLabs), 11,457 subscribers as measured 13 August 2026. Telegram Register, tgregister.com/channel/EverreachLabs.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.