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Channel

GH Arena | Endless Dungeon

@gh_coin

On this record: Growth · Engagement · Reactions · Stars · Posts · Citations · Cite this entry

14,995subscribers

-278 since we began measuring on 6 August 2026

Risers and fallers across the register · movement among entries of 10,000–31,623.

Register entry

Telegram ID-1002031038960
TypeChannel
Username@gh_coin
CreatedBetween 1 November 2023 and 31 May 2024— estimated from Telegram’s id allocation, not measured. How this range is calculated.
First recorded6 August 2026
Last confirmed live23 August 2026
Measurements held18
Confirmed unchanged1 time, most recently 23 August 2026
On Telegramt.me/gh_coin

Growth

14,99515,27315,1346 August 2026 — 15,273 subscribers6 August 2026 — 15,273 subscribers6 August 2026 — 15,264 subscribers7 August 2026 — 15,256 subscribers8 August 2026 — 15,231 subscribers9 August 2026 — 15,225 subscribers10 August 2026 — 15,209 subscribers11 August 2026 — 15,194 subscribers12 August 2026 — 15,175 subscribers13 August 2026 — 15,162 subscribers14 August 2026 — 15,143 subscribers16 August 2026 — 15,118 subscribers17 August 2026 — 15,108 subscribers18 August 2026 — 15,088 subscribers19 August 2026 — 15,067 subscribers20 August 2026 — 15,058 subscribers22 August 2026 — 15,035 subscribers23 August 2026 — 14,995 subscribers6 August 202623 August 2026
18 measurements spanning 18 days, net -278. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 14,953–15,315 and does not start at zero.
Measurement log — every subscribers count we have recorded
Measured (UTC)SubscribersChange
23 Aug 2026, 19:2714,995-40
22 Aug 2026, 01:0715,035-23
20 Aug 2026, 19:1215,058-9
19 Aug 2026, 18:5815,067-21
18 Aug 2026, 16:5315,088-20
17 Aug 2026, 18:0315,108-10
16 Aug 2026, 13:4515,118-25
14 Aug 2026, 17:5315,143-19
13 Aug 2026, 06:5715,162-13
12 Aug 2026, 09:2215,175-19
11 Aug 2026, 08:1215,194-15
10 Aug 2026, 09:3315,209-16
9 Aug 2026, 09:5115,225-6
8 Aug 2026, 11:0715,231-25
7 Aug 2026, 09:3015,256-8
6 Aug 2026, 13:0515,264-9
6 Aug 2026, 02:2015,273no change
6 Aug 2026, 01:2415,273first reading

Engagement

20 posts held, back to 18 August 2025the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 33 pagesof Telegram’s post history, 20 posts per page.

Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 20 posts for this entry, the most recent from 16 July 2026. An engagement rate over an empty window would be a number about nothing.

Reaction mix

155 reactions across 20 posts, in 8 distinct kinds. The most used accounts for 42.6% of them.

Every reaction kind recorded on the sample, most used first
ReactionCountShareShare, drawn
6642.6%
🔥5132.9%
👍159.68%
😍85.16%
🎉74.52%
🫡42.58%
😱31.94%
👀10.645%

No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.

Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.

Coverage. Reactions were read on 20 of the 20 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 155reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.

Measured over the 20 most recent posts we hold, published 18 August 2025 to 16 July 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.

Telegram Stars

Stars received
6
across the posts below
Posts paid on
2
of 20 we hold a reading for · 10%
Most on one post
4
single highest reading

A paid reaction is a reader spending Telegram Stars — bought with money — on a post by @gh_coin. Telegram publishes the count on the public post preview alongside ordinary reactions, and this register reads it there. It is the only figure on this site that measures money moving rather than attention.

Stars are not reactions, and the two are never added. They are rendered in the same strip on Telegram and counted in the same shape, but one is a tap and the other is a purchase. The reaction totals and the engagement rate elsewhere on this page exclude every figure in this section, and no rate here is computed against a reaction count.

This is not revenue, and we publish no currency figure. What a Star costs a reader and what it pays a channel are different numbers, Telegram takes a share we cannot observe, and the terms have changed. Converting a Star count into money would be an estimate dressed as a measurement, so the count is where we stop.

Counted over the 20 most recent posts we hold for this entry, published 18 August 2025 to 16 July 2026. Star counts above 1,000 reach us in Telegram’s short form and carry the same three-significant-figure rounding as everything else on this page.

Recent posts

16 Jul 2026, 16:59 UTC326 views7 reactionsread 23 August 2026
Video

Endless Dungeon 2 Update 🎲 Version 1.1.8 is now available on Playhop. What’s new: - Greedy Goblin. A new room type has appeared in the Endless Dungeon. Roll the dice against the goblin for a chance to win some gold. But be careful: if you don’t have enough gold to place a bet, the goblin will take 10% of your health. - Leave the Dungeon early. You can now end your run whenever you choose — just look for the skull i

5🎉1🔥1

6 Jul 2026, 09:46 UTC417 views3 reactionsread 23 August 2026

Huge Endless Dungeon 2 update 😏 Version 1.1.7 is now available on Playhop. What’s new: - The main screen has been updated. Now you start on a map with different points of interest. - Three special locations have been added: Cursed Crypt, Ancient Library, and Forge Ruins. Each location has its own rules, rewards, and gameplay features. - Artifacts have been added. These are special items with powerful effects: some

3

4 Jul 2026, 08:14 UTC397 views8 reactionsread 23 August 2026

The long-awaited Endless Dungeon 2 update is here 🤪 Version 1.1.6 is now available on Playhop. What’s new: - Achievements in your profile. Collect medals and compare your progress with other players. - Dungeon Pass. It includes auto-battle, free scrap pocket, and no ads between floors. You can buy the pass for 7 days for 200 gems. - More rewards for daily quests. Complete 3/7/12/18 daily quests during the week and

3🔥3🎉2

25 May 2026, 06:26 UTC970 views9 reactions4 Starsread 23 August 2026

Endless Dungeon 2 Update 🎉 Version 1.1.4 has passed moderation on Playhop. Changelog: - Three new bonuses have appeared on the run preparation screen — save pockets for various resources. Now, when you die in the Dungeon, you lose all your loot unless you had an active save pocket. We want to note that this is how the mechanic was originally intended to work, but due to our mistake, blueprints and other resources w

7🔥2

18 May 2026, 08:22 UTC968 views7 reactionsread 23 August 2026

Endless Dungeon 2 Update 🎉 Version 1.1.1 has finally passed moderation on Playhop. Although the current version is already 1.1.4, so we’re waiting for moderation again 😭 Changelog: - Added starting floor selection before a run: you can now start the dungeon from floors you have already unlocked. - Added category tabs in the Forge for easier navigation when crafting and dismantling: weapons, armor, accessories, and

🔥7

14 May 2026, 11:18 UTC840 views11 reactionsread 23 August 2026
Photo

The first season of Endless Dungeon 2 is over! 🎉 Congratulations to the winners! We’re already sending out the 50 USDT prize pool. What’s next? 🤔 We’re currently waiting for Playhop moderation to review the new patch. In this patch, we’ve taken your feedback into account, fixed bugs, and added lots of small improvements. At the same time, we’re working on the next update, which will make the gameplay even more ha

🔥54👍2

7 May 2026, 14:29 UTC721 views9 reactionsread 23 August 2026
Photo

The release you didn’t ask for! We launched Endless Dungeon 2 — our experimental project and sandbox where we test new mechanics, balance, and tech stuff. This is not Arena 2.0 yet, but in terms of midcore gameplay and amount of content, it is already much closer to it than GH Arena in Telegram. You will enter an endless dungeon where it is not only about random luck anymore. Tactics, your character build, and smar

🔥54

9 Feb 2026, 10:05 UTC≈1,900 views8 reactionsread 23 August 2026

​​Hello! In DevNotes 3 we share what we managed to build in January: the city hub, the map generator, and the alchemy system. 👉 Read it here 👈

🔥6🫡2

1 Jan 2026, 14:57 UTC≈2,010 views13 reactionsread 23 August 2026

🎉 Happy New Year, Arena heroes! 🎉 2025 was a year of experiments for us. You probably noticed: we were trying to find our niche, testing different modes, and investing a lot to bring in new players from other apps. By the end of summer we understood one thing: Telegram Mini Apps aren’t really growing, and the stuff that wins is usually simple gambling mechanics. We saw it ourselves — Totem Rush was our best experim

8🎉3🔥2

20 Dec 2025, 14:39 UTC≈1,860 views11 reactionsread 23 August 2026

​​Hey everyone! In DevNotes 2 we quickly touched on the game’s lore and explained how traveling between locations works. 👉 Read it here 👈

8👍2😱1

27 Oct 2025, 13:17 UTC≈2,330 views11 reactionsread 23 August 2026

Hey everyone! For the past two months, the current version of the game has been in support-only mode while the team focuses on GH Arena 2.0. It’s time to start a series of posts where we’ll talk about the new game 👉 Read DevNotes 1 👈

😍8👍2🎉1

11 Sept 2025, 13:07 UTC≈2,350 views4 reactionsread 23 August 2026

Totem Rush №3: Results The event is over — time to look at the numbers: - Final prize pool: 635,200 GH - 945 unique players, 160,778 total spins - 1,304,079 Energy spent - USDT dropped 3,811 times, totaling 1,512.3 USDT When is the next event? We can’t say yet, but you definitely have time to stock up on Energy! ⚡️ How to get Energy between events 1️⃣ +20 Energy per day — watch ads in Farm. 2️⃣ +5 Energy — for e

4

Showing the 12 most recent of 20 posts we hold for @gh_coin. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.

Stars beside a post are paid reactions — Telegram Stars, bought with money and spent on that post. They are a different unit from reactions and are never added to them, here or anywhere else on this page.

Citation-graph rank

Citation-graph rank — 664,617 of 1,584,733entries in the measured graph. A weighted position computed from the forward and mention edges below — republished posts weigh more than named mentions — and recomputed periodically, over the whole graph. Published only as this ordinal position, never as a score: a position is a fact, and a score printed beside one channel’s name would read as a verdict this register does not make. The two counts beneath stay separate for the same reason mentions are never summed with forwards anywhere else on this page — a named-by count costs nothing to manufacture. The top 100 by this measure, or how it is computed.

Mentions

Named by 3 registered channels — every channel on the register whose own posts have named this one, by its current username or any other username it currently holds, merged from two separately captured readings of the same fact so a namer caught by only one of them is not missed and a namer both caught is not counted twice. A username this channel has since dropped is not matched — that handle may belong to someone else now, and crediting today’s namer to yesterday’s owner would misattribute it.

A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.

Cite this entry

A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 23 August 2026 — this entry's latest reading, not the date you are reading this.

“GH Arena | Endless Dungeon” (@gh_coin), 14,995 subscribers as measured 23 August 2026. Telegram Register, tgregister.com/channel/gh_coin.

Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.