Posted without readable text
👍1

Channel
@UnityAssetsTools
On this record: Topic · Growth · Engagement · Reactions · Posts · Citations · Cite this entry
5,201subscribers
+245 since we began measuring on 7 August 2026
Risers and fallers across the register · movement among entries of 3,162–10,000.
| Telegram ID | -1002014971901 |
|---|---|
| Type | Channel |
| Username | @UnityAssetsTools |
| Created | Between 1 November 2023 and 31 May 2024 — estimated from Telegram’s id allocation, not measured. How this range is calculated. |
| First recorded | 7 August 2026 |
| Last confirmed live | 22 October 2026 |
| Measurements held | 19 |
| Confirmed unchanged | 1 time, most recently 22 October 2026 |
| On Telegram | t.me/UnityAssetsTools |
Technology — a classification, not a measurement. An on-box language model (Qwen3.6-35B-A3B-FP8, prompt version 1) read this channel’s own recent posts on 13 September 2026 and assigned it the closest of 31 fixed categories, at 52% confidence. This is a model’s judgement about what the channel is likely to be about, not a fact this register measured the way a subscriber count or a view count is measured — it can be revised on a later pass, and it carries no weight anywhere else on this page. How this classification works, and why it has no browse page of its own yet.
| Measured (UTC) | Subscribers | Change |
|---|---|---|
| 22 Oct 2026, 21:58 | 5,201 | +12 |
| 19 Oct 2026, 16:56 | 5,189 | +9 |
| 16 Oct 2026, 19:27 | 5,180 | +11 |
| 13 Oct 2026, 13:11 | 5,169 | +25 |
| 7 Oct 2026, 21:55 | 5,144 | +23 |
| 1 Oct 2026, 15:14 | 5,121 | +36 |
| 16 Sept 2026, 07:18 | 5,085 | +5 |
| 12 Sept 2026, 16:21 | 5,080 | +21 |
| 8 Sept 2026, 06:56 | 5,059 | +14 |
| 3 Sept 2026, 09:14 | 5,045 | +17 |
| 30 Aug 2026, 22:16 | 5,028 | -5 |
| 28 Aug 2026, 00:47 | 5,033 | +16 |
| 24 Aug 2026, 14:07 | 5,017 | +5 |
| 21 Aug 2026, 03:06 | 5,012 | +5 |
| 18 Aug 2026, 03:13 | 5,007 | +16 |
| 14 Aug 2026, 18:48 | 4,991 | +22 |
| 11 Aug 2026, 17:34 | 4,969 | +13 |
| 7 Aug 2026, 16:16 | 4,956 | no change |
| 7 Aug 2026, 16:05 | 4,956 | first reading |
20 posts held, back to 2 May 2026 — the reader has not yet reached the start of this channel’s public history, so older posts may sit further back, unread. Read across 8 pages of Telegram’s post history, 20 posts per page.
Nothing published in the last 30 days. ERR and ER are rolling 30-day measures, so there is nothing to compute — we hold 20 posts for this entry, the most recent from 11 August 2026. An engagement rate over an empty window would be a number about nothing.
38 reactions across 20 posts, in 3 distinct kinds. The most used accounts for 89.5% of them.
| Reaction | Count | Share | Share, drawn |
|---|---|---|---|
| 👍 | 34 | 89.5% | |
| ❤ | 3 | 7.89% | |
| 👎 | 1 | 2.63% |
No sentiment is inferred, and none should be read in. This table is ordered by count and by nothing else. Emoji do not carry stable meaning across languages or communities — 🙏 is thanks in one channel and mourning in another — so we publish which ones were pressed and how often, and pass no judgement on what an audience meant by them.
Precision. Telegram publishes reaction counts per emoji and short-forms each one — 4.34K, 1.2M — so any single kind at or above 1,000 reaches us at three significant figures, and only counts below 1,000 are exact. The shares above are ratios of those figures and carry the same error. This is also why the total here can differ slightly from a reaction total printed elsewhere on the page: both are sums of the same rounded parts, taken over samples with different edges.
Coverage. Reactions were read on 20 of the 20 sampled posts in this sample. Summed by Telegram’s own count on each post — not by adding up the per-emoji breakdown above — those same posts carry 38 reactions in total: the kind of figure the paragraph above means by “a reaction total printed elsewhere on the page”.
Measured over the 20 most recent posts we hold, published 2 May 2026 to 11 August 2026, using the newest reading held for each. Telegram Stars are excluded: they are a payment, not a reaction, and they have their own section.
Posted without readable text
👍1
🎮 Tarject - Dependency Injection Framework (1.0.12) Tarject — это фреймворк для Unity, который устраняет жёсткую связанность, предлагая простое в использовании, легко читаемое, гибкое и высокооптимизированное решение для модульной и легко поддерживаемой разработки игр. ⭐⭐⭐⭐⭐ Рейтинг: 5.0/5 👤 Издатель: tariksavas 🌐 Перейти на Unity Asset Store 💬 Обсудить #Tools #Utilities 📥 Подписывайся на геймдев папку
👍1
🎮 AssetTrace (2.0) Отслеживайте, где в вашем проекте Unity используются ресурсы, с наглядным цветовым деревом обзора. Поддерживаются сцены, префабы, материалы и многое другое — всё внутри Editor. 👤 Издатель: ZeroGravity Devs 🌐 Перейти на Unity Asset Store 💬 Обсудить #Tools #Utilities 📥 Подписывайся на геймдев папку
👍1
🎮 Mesh Seam Blending (1.1.0) ⭐⭐⭐⭐⭐ Рейтинг: 5.0/5 👤 Издатель: Twenmod 🌐 Перейти на Unity Asset Store 💬 Обсудить #VFX #Shaders #Fullscreen & Camera Effects 📥 Подписывайся на геймдев папку
👍2
🎮 Waypoints (1.0) Очень настраиваемая система Waypoint, предназначенная для того, чтобы игровые объекты следовали по заданному маршруту. 👤 Издатель: ol1oly 🌐 Перейти на Unity Asset Store 💬 Обсудить #Tools #Level Design 📥 Подписывайся на геймдев папку
👍3
🎮 Photon Quantum - Deterministic Game Engine (3.0.5) Photon Quantum — ведущий детерминированный игровой движок для мультиплеерных и однопользовательских Unity-игр. Предсказание ввода/физики с откатом, высокопроизводительная независимая симуляция, KCC, кроссплатформенность, боты. 👤 Издатель: Photon Engine 🌐 Перейти на Unity Asset Store 💬 Обсудить #Tools #Network 📥 Подписывайся на геймдев папку
❤2👍1
🎮 Painterly Normals Shader (1.0) Простой шейдер, который настраивает нормали меша и придает им нарисованный/мультяшный вид. ⭐⭐⭐⭐⭐ Рейтинг: 5.0/5 👤 Издатель: Detox 🌐 Перейти на Unity Asset Store 💬 Обсудить #VFX #Shaders 📥 Подписывайся на геймдев папку
👍1
🎮 Rain System VFX 2D, 3D (1.0) Система погоды кинематографического уровня с дождём и молнией. Включает частицы дождя, VFX молний, облачное небо и демо-сцены. Простая настройка методом перетаскивания. Сделано с помощью VFX Graph. 👤 Издатель: AIK Studio 🌐 Перейти на Unity Asset Store 💬 Обсудить #VFX #Particles #Environment 📥 Подписывайся на геймдев папку
👍3❤1
🎮 Scale Reference Tool (1.9) Простой инструмент, который поможет масштабировать объекты так, чтобы они имели размеры, соответствующие человеку. Это особенно полезно для VR-разработки, где важна реалистичная масштабируемость. 👤 Издатель: Soma Nyiro 🌐 Перейти на Unity Asset Store 💬 Обсудить #Tools #Level Design 📥 Подписывайся на геймдев папку
👍2
🎮 Visual Novel Engine for Unity (1.0.0) Visual Novel Engine — это идеальная отправная точка для создания визуальных новелл. Он предлагает несколько замечательных функций, таких как встроенные переходы между сценами, локализация, управление звуком фона и эффектов и многое другое! 👤 Издатель: Indie Devs 🌐 Перейти на Unity Asset Store 💬 Обсудить #Tools #Game Toolkits 📥 Подписывайся на геймдев папку
👍1
🎮 DebugToolsPlus (1.2.0) Организуйте свою консоль, выводите цветные сообщения, создавайте файлы отладки и многое другое с DebugToolsPlus. 👤 Издатель: FranForge 🌐 Перейти на Unity Asset Store 💬 Обсудить #Tools #Utilities 📥 Подписывайся на геймдев папку
👍1
🎮 LiveWatch Lite | Debug with full history of changes (1.0.1) 👤 Издатель: JustIngvar 🌐 Перейти на Unity Asset Store 💬 Обсудить #Tools #Utilities 📥 Подписывайся на геймдев папку
👍1
Showing the 12 most recent of 20 posts we hold for @UnityAssetsTools. View and reaction counts are the latest single reading for each post, not a live figure, and a recent post is still accumulating both. A view count marked ≈ was rounded by Telegram before we ever saw it — t.me prints views in full below 1,000 and to three significant figures above, so ≈1,200,000 means somewhere between 1,150,000 and 1,249,999. Unmarked counts are exact. Text is reproduced from the public post preview and truncated for length.
Names
Channels on the register whose handles appear in this channel's posts.
A mention is a weaker signal than a forward and is counted separately for that reason — naming a channel is not republishing it, and a handle in a post body is easy to place deliberately. The post counts beside each row below are distinct posts in which the handle appeared, from posts we have read on both sides — the “Named by N registered channels” figure above is a different count, of distinct NAMING CHANNELS rather than posts, and is not the sum of the rows under it.
A live page changes as we take new readings, so a citation should name the measurement it is based on, not just the URL. The line below cites the subscriber count as measured 22 October 2026 — this entry's latest reading, not the date you are reading this.
“Unity Assets Tools” (@UnityAssetsTools), 5,201 subscribers as measured 22 October 2026. Telegram Register, tgregister.com/channel/UnityAssetsTools.
Full measurement history, CC BY 4.0. Every reading this register holds for this entry, not just the latest one, as a dated, downloadable record: CSV · JSON. Free to use with attribution to tgregister.com. Each file carries its own generation timestamp, which is the figure to cite for exactly when the data was retrieved.